Gratis the healing Mage?


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Why would you want to heal people as a wizard? Be thankful that you can't. If you could your party would demand that you heal them too, just because you know how to. That sucks. Keep your slots to further your own cause and blast the opposition into smithereens. (Tip: Never let them know you picked Craft Magical Weapons and Armor.)

Ps. If you must heal learn Formian and cast Summon Monster I (formian worker) eight times. Ds.

Pps. Gratis does not mean free. It means totally, utterly free with no questions asked.

Compare:

Free CD with this magazine. -- Gratis CD.
Free CD if you register. -- Gratis CD.
Buy two CDs and get one for free. -- Gratis CD.

Ds.
 
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Chun-tzu said:
Wanting a mage with healing spells is not much different from wanting a barbarian with healing spells.

A poor analogy my good man.

It's not an unbalance to the game, if done tastefully. It is also not my intention to undermine the "Shtick" of cleric's or any of the "Holy" classes simply to add new depth to an old theme. As was stated before Clerics can cast nearly any wizard spell they want to, if they do the prep. (Domain spells, Any spell, ect. . .) I'm simply suggesting that Wizards should have an opportunity to expand thier horizons as well, after all creating & manipulating magic is the main "Shtick" of a Wizard. A Wizard without the freedom to play with the weave, is like a Barbarian who can only rage during the summer solstice. Yes it's cheesy I know, but it is more apt.

Oh and to be sure Gratis is doing this for himself, & not to become a fulltime healer. The healing thing is only a small part of my total magic master plan for him. :p

This has totally helped to flesh some idea's out.
 

Magic Rub said:


A poor analogy my good man.

It's not an unbalance to the game, if done tastefully. It is also not my intention to undermine the "Shtick" of cleric's or any of the "Holy" classes simply to add new depth to an old theme. As was stated before Clerics can cast nearly any wizard spell they want to, if they do the prep. (Domain spells, Any spell, ect. . .) I'm simply suggesting that Wizards should have an opportunity to expand thier horizons as well, after all creating & manipulating magic is the main "Shtick" of a Wizard. A Wizard without the freedom to play with the weave, is like a Barbarian who can only rage during the summer solstice. Yes it's cheesy I know, but it is more apt.

Oh and to be sure Gratis is doing this for himself, & not to become a fulltime healer. The healing thing is only a small part of my total magic master plan for him. :p

This has totally helped to flesh some idea's out.

I never suggested that it would be unbalancing. But I stand by my analogy, because what we're really talking about here is a game design issue. D&D 3E is a remarkably flexible system, but it has some boundaries, and you're talking about crossing one of them.

We have two separate magic systems, arcane and divine magic. Yes, there is a fair bit of overlap, but you're suggesting even further overlap. The game design issue is, why stop there? Where do you stop? Why not just have ONE magic system for all spellcasters? And that would be fine, but it would not be standard D&D. Even with Anyspell and domain spells, the cleric's access to the wizard's list is very limited.

If you are satisfied with the healing power that is already available to the standard wizard (healing touch, summoning spells, limited wish, etc.), that's fine. If you want more healing power than that, you're talking about a lot more than just expanding your wizard's horizons.
 

Chun-tzu said:
If you are satisfied with the healing power that is already available to the standard wizard (healing touch, summoning spells, limited wish, etc.), that's fine. If you want more healing power than that, you're talking about a lot more than just expanding your wizard's horizons.

I apologise, I'm not saying I want to resurect or to have supreme clerical abilities. I was simply looking for a less conveluted way of healing in a pinch, then say the polymorph idea. Something like the temporary healing that had been mentioned before. I agree that there are boundaries that shouldn't be crossed, this was an attempt to see where such boundaries are, & what I could do within them, not an attempt to cross them. I should have made that point clearer. :o
 

Chun-tzu said:
D&D 3E is a remarkably flexible system, but it has some boundaries, and you're talking about crossing one of them.

More flexible than you think. The DMG itself gives information and encouragement to DMs regarding tweaking core classes. I'd quote Ryan Dancey (who discussed this when outlining how he would have handled the splatbooks) but search is disabled. :p

Basically, the classes themselves were never meant to be a "boundary" to a character concept, and DMs are encouraged to tweak the core classes just as they're encouraged to create entirely new classes (PrCs).
 
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The core rules do not give a way for wizards to really heal someone.
In fact, they even give advice against it.

But if you want to heal at all cost, look in the House Rules Forum:
My Thread "Spells, Feat, Variations" should still be there - I present a "Adapt spell" Feat which allows you - for some cost, to adapt other spells. It is your DM´s decision if it is actually balanced, or if he wants to change it a bit.
http://www.enworld.org/messageboards/showthread.php?s=&threadid=7092

Wheel of Time does not distinct between divine and arcane magic. The spellcasters there are able to cast fireballs as well as healing spells. But Wheel of Time is a "low magic" setting in some ways - the healing spells do just convert the healed damage to subdual damage. This might be a further option for you.

Oh, and even in Germany we use the word "gratis" and use it to see "for free". I believe, we all stole it from Spanish. (It sounds like a spanish word, I think. Though I can`t speak/read/write/undestand the language. :) )
 
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I didn't think anyone would make note of the true meaning of my mages name (except for my DM, who never did). . . And there are certainly a lot of you who have. I actually used it as kind of a twisted ironic "homonym" for my character history. You'd have to read it to understand, but, not here, not now. . .

Now back to the same spell casting, boundary pushing/crossing topic. One of my fellow players asked me this in an email the other day.
__________________
"so as an extra twist into the idea though, what if the mage had
multiclassed as a rogue and could therefore
emulate spell ability to "pretend" it was a spell on his class list

not sure where the line gets drawn between abilities crossing over
into your other classes

ie... rogues can use a scroll providing they have ranks in use
device (or whatever its called) and roll a high enough DC to emulate
the ability. so a rogue that has succeeded in "emulating the
ability", if he is also a mage, should be able to scribe the scroll
should he not? therefore, with successful checks as a rogue in the
future, could he not then also prepare the spells and use them
later, just as if they were on his class list? and if not that, then
should at least be able to emulate it to brew healing potions or re-
scribe the scrolls"
________________


Not that I'm going to do this with my Mage, however I am curious as to what you all think.
 
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Lord Pendragon said:
Create a "Prestige School" for arcane magic, the Healing School. A wizard can choose to gain access to the Healing School by giving up access to other schools, just as a specialist wizard does.


In Oriental Adventures there is the Wu Jen class, which is pretty much a cleric who gets spells like a sorceror. They are element based and the Water school is all about healing.

If you want a ready-made list of spells for a Healing school (or healing domain), check out pg.92 of OA. The Kitsu domain might be what you are looking for; using either that restricted list, or the whole "Water" category of spells to represent a healing school.
 


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