Grease questions

In a serious campaign, I'd probably assume he would fall to the floor (backwards) and catch his feet/head/shoulder/armor in the ground or on a rock, disallowing movement into the next square.

In a light hearted campaigned, he'd be thanking Warner Bros. that Wile E. Coyote never died when he fell off that cliff a hundred times an episode.
 

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Per the SRD you couldn't charge through a grease spell area:

Movement During a Charge: You must move before your attack, not after. You must move at least 10 feet (2 squares) and may move up to double your speed directly toward the designated opponent.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). Here’s what it means to have a clear path. First, you must move to the closest space from which you can attack the opponent. (If this space is occupied or otherwise blocked, you can’t charge.) Second, if any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can’t charge. (Helpless creatures don’t stop a charge.)
If you don’t have line of sight to the opponent at the start of your turn, you can’t charge that opponent.
You can’t take a 5-foot step in the same round as a charge.
If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.

But the Rules Compendium changed that:

If any line from your starting space to the ending space pases through a square that blocks movement, is difficult terrain, or contains a creature (not a helpless one), you can't charge. . . .

Balancing during a charge
You can make a Balance check to charge across a precarious surface, but you take a -5 penalty on the check for each multiple of your speel (or fraction thereof) that you charge. Charging in this way requires one Balance check for each multiple of your speed (or fraction thereof) that you can charge. Any check that fails carries the normal ramifications for failaing a Balance check, likely ending your movement and preventing your charge.
 

Actually, the SRD has similar stipulations under the Balance skill description (see my above post). They just seem to contradict the Charge combat action description... RC seems to have put the two together to make some actual sense, which is good.
 

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