Grease spell = grease fire?

I am quite the opposite. 3.5 encourages smart thinking and planning. Now, you can't decide to just cast an extended mage armor for all day and that's that. Now, you have to choose when its important to have it (for example).
 

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Dracorat said:
I am quite the opposite. 3.5 encourages smart thinking and planning. Now, you can't decide to just cast an extended mage armor for all day and that's that. Now, you have to choose when its important to have it (for example).
Actually at 12th lvl you can cast an Extended Mage Armor and have it last all day. In 3.5.

That being said, I generally find the 3.5 changes to spells a significant improvement.
 


Infiniti2000 said:
Them's fightin' werds!

:lol:

Eh..instead of Light vs. Darkness...Continual Light vs. Continual Darkness.

Now I have to put up with Daylight that isn't really daylight and Darkness that will make a dark room brighter.

Half of the damage spells wind up with your target saving for no damage it seems.

Just bugs me
 

Cedric said:
They seem to have tried to remove or reword every spell that had some unintentional use that would allow it to be cool and allow players to actually be creative.
IME, the tighter ruleset of 3.xe has made player creativity easier, not harder. Both you and the DM know what a spell (or whatever) will do; there's less room for a DM to squelch a good idea or tactic.

The 3.xe ruleset allows players to plan, create, and explore without having to rely on the DMs interpretation or mood. I like that.
 

Cedric said:
Half of the damage spells wind up with your target saving for no damage it seems.
That's usually because (surprise, surprise) the damage spell in question has other effects, in addition to the damage.

Other effects = less straight-up damage.

Examples of spells you've had problems with?
 

shilsen said:
Actually at 12th lvl you can cast an Extended Mage Armor and have it last all day. In 3.5.

That being said, I generally find the 3.5 changes to spells a significant improvement.

Yeah my bad on that one.

But still, many of the spells fall in the category I described (I just picked a bad example)
 


Cedric said:
/Rant_On

They seem to have tried to remove or reword every spell that had some unintentional use that would allow it to be cool and allow players to actually be creative. Now each spell has to fit into some cookie cutter mold of "it does this and this only."

This isn't even mentioning the way durations have been castrated.

Invisibility - once a great scouting spell. Now a short lived spell which primarily is used to give an immediate combat advantage for one round, then is discarded.

The more 3.5 I play, the more I can't stand huge parts of it.
/Rant_Off

See...that's exactly why I like 3.5 so much. Less subjectivity, less DM arbitration, better game. :D
 

Cedric said:
From a Fire Safety Manual...Grease of the cooking oil or animal fat variety is definitely flammable. In fact, one of the most dangerous house fires is a grease fire. The temptation is to throw water on it, but this scatters the grease (while it's still burning) and will not put out the fire.

I can understand your butter analogy, but grease itself is absolutely flammable.

So, by that logic, anytime you throw fire at a living creature with a nice layer of subcutaneous fat, like humanoids, then they should burst into flame. Sounds perfectly reasonable to me.

You will not be able to set the butter on fire using a lighter or match inside 6 seconds, that is a sound analogy.

(I cook a lot with butter and grease, it only catches fire when it's already at flash-point. The grease spell is optimized for slippery not for burny.)
 

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