Great Throw II

MarauderX

Explorer
To continue along the same lines as the other thread I started, I kinda want some input on how you would run Great Throw in your campaign.

Can I throw baddie #1 into baddie #2 and have them both fall prone? And if they do, when they stand up and I get an AoO on them, can I again throw one of them into the other? Would both of them take damage? My whole idea is to keep throwing them for free on THEIR turn while I get to flurry on them while they are prone on MY turn. This would deal my unarmed attack bonus on one for the throw, and would knock both prone, effectively eliminating any chance of them moving.

I am playing a monk, and would like to make this feat my primary strategy in 3.5, and want to know if it's a bit too much. If this idea works, there will be no need for a monk to grapple to keep someone down and prevent them from attacking effectively (-4 from prone). It may make a battle longer, but it may be the best way for a monk to keep up with the melee types at his level.
 

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MarauderX said:
Can I throw baddie #1 into baddie #2 and have them both fall prone? And if they do, when they stand up and I get an AoO on them, can I again throw one of them into the other? Would both of them take damage? My whole idea is to keep throwing them for free on THEIR turn while I get to flurry on them while they are prone on MY turn. This would deal my unarmed attack bonus on one for the throw, and would knock both prone, effectively eliminating any chance of them moving.
This is how I might run it in my game. If you threw a opponent into another opponents square; the opponent you threw would fall prone, the opponent who's sqaure you threw the other guy in to would have to make a DC 10 (or maybe your BAB) Reflex save, Balance check, or Tumble check to avoide being knocked prone as well. I don't think I would have them take any additional damge.
 

Cool. I would really like the feat to be able to throw people around, and the more people the better I would think. When I throw baddie #1 into #2 and #2 makes his save, the next round I can still get an AoO when #1 stands back up, and use my regular attack to toss #2. Hopefully there will just be a pile of baddies trying to stand on their turn, but just end up being thrown on top of a pile.
 

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