MarauderX
Explorer
To continue along the same lines as the other thread I started, I kinda want some input on how you would run Great Throw in your campaign.
Can I throw baddie #1 into baddie #2 and have them both fall prone? And if they do, when they stand up and I get an AoO on them, can I again throw one of them into the other? Would both of them take damage? My whole idea is to keep throwing them for free on THEIR turn while I get to flurry on them while they are prone on MY turn. This would deal my unarmed attack bonus on one for the throw, and would knock both prone, effectively eliminating any chance of them moving.
I am playing a monk, and would like to make this feat my primary strategy in 3.5, and want to know if it's a bit too much. If this idea works, there will be no need for a monk to grapple to keep someone down and prevent them from attacking effectively (-4 from prone). It may make a battle longer, but it may be the best way for a monk to keep up with the melee types at his level.
Can I throw baddie #1 into baddie #2 and have them both fall prone? And if they do, when they stand up and I get an AoO on them, can I again throw one of them into the other? Would both of them take damage? My whole idea is to keep throwing them for free on THEIR turn while I get to flurry on them while they are prone on MY turn. This would deal my unarmed attack bonus on one for the throw, and would knock both prone, effectively eliminating any chance of them moving.
I am playing a monk, and would like to make this feat my primary strategy in 3.5, and want to know if it's a bit too much. If this idea works, there will be no need for a monk to grapple to keep someone down and prevent them from attacking effectively (-4 from prone). It may make a battle longer, but it may be the best way for a monk to keep up with the melee types at his level.