Great Throwing people around

MarauderX

Explorer
It may have been posted before, but I had a few questions about the feat that was left out of the OA, and can be viewed at the bottom of this page.



1. Can you toss a successfully thrown opponent into another opponent's square as long as they are within your threatened area?

2. Can you toss a successfully thrown opponent into a wall, column, or other solid objects? Would they take more damage in your campaign? And what if there was a chair/table/fence/etc in the square you dropped them in, do they take extra damage? How about piercing weapons that were dropped in the square (remember the scene when Val Kilmer props the sword up to kill the melee BBEG?) ?

3. If you toss a successfully thrown opponent over a railing and onto a floor 10' below, will they take your unarmed damage AND falling damage?

4. Can you drop an opponent so that they are prone underneath you?

5. If an opponent stands from prone on their turn and you take your AoO, can you toss them again? (Seems like you could to me after all the judo stuff I have seen)

6. Could you throw an opponent onto a surface 5' above where you are standing? How about 10' up, or even over a wall?

And if anyone could dredge for any similar topics would help a lot. Thanks ~ MX
 

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1. Yes

2. By the rules I don't think they would take additional damage. But I think it might be a reasonable house rule to use Awesome Blow as a guide line for damage.

From SRD
AWESOME BLOW [GENERAL, FIGHTER]
Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger.
Benefit: As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.

So I would say 1d6 or the base weapon damage of the slashing or piercing weapon your opponent landed on would be a reasonable house rule.

3. I think that would be ok.

4. I am not sure if you threaten you own space so I am not sure if you can do this.

5. Yes, I see nothing stopping you from doing so.

6. I think there is rule for the space you threaten vertically in 3.5. I would say you could throw your opponent as high as you threaten.

I hope that helps some.
 

Some other thoughts I wanted to clear up... and bump.

7. If you throw somebody into a second guy's 5' area, does the second guy get something like a Reflex save to not get knocked down too? Either way, do they share the same square? If they are both knocked down, is it a full round action to stand and move out of the same square? How would you handle it as a DM if I wanted to throw bad guy #1 into #2, and when they stand up (provoking an AoO on each in 3.5) I throw #1 into #3 and #2 into #4? Would they all take damage? Or only the guys being thrown?

8. Would you allow my PC to Great Throw someone into an area affected by the Grease spell, and have them slide across it? Or would they just stop in the square I tossed them into?
 

Seriously... don't be scared, you can reply... I just want to know how you would rule my ideas... I promise not to make fun...

bumpity bump.
 

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