Halivar
First Post
I love the Deck of Many Things. I love the concept. It turns up in almost every campaign I DM or play in, and it's always a blast.
But with the same old cards, quite frankly, it's getting a little worn out.
I've gotten into making custom card decks for various things (am currently making a D&D tarot deck for in-game use), and decided I would like to have a 78-card Greater Deck of Many Things. I decided 78 cards, because that's how many you get in an order from plaincards.com, and it'd be a shame to waste the extra cards.
So, in addition to the standard 22 cards in the DoMT, I need 56 cards that are original creations.
So what I'm looking for are some concepts for cards. Not even necessarily what they do, but themes that are appropriate for a medieval fantasy setting that would make a good image to put on a card.
Here are some cards I've come up with off the top of my head:
Lord - Gain a noble title and vassalage to a king or emperor somewhere in the world. (Bonus adventure options if the liege is in opposition to the character's goals)
Janus - Cannot tell the truth. Remove Affliction counters this.
Hammer & Anvil - One magic weapon you own scales with your level (i.e. your +1 magic weapon becomes +2 at level 6, and +3 at level 11, etc.)
Wolf - Become a werewolf. Acquire the shapechanger subtype, low-light vision, movement, regeneration, immunities, bite attack, Blood Rage power, and Change Shape power as per the MM entry for werewolf. Also acquire Greater Werewolf Moon Rage, which can be countered by Remove Affliction (this does not cure the lycanthropy).
Tower - Utter ruin befalls the last person you quested to help.
Pennant - Gain the service of 3d10 minions two levels lower, who magically appear (a la Fighter).
Any ideas?
But with the same old cards, quite frankly, it's getting a little worn out.
I've gotten into making custom card decks for various things (am currently making a D&D tarot deck for in-game use), and decided I would like to have a 78-card Greater Deck of Many Things. I decided 78 cards, because that's how many you get in an order from plaincards.com, and it'd be a shame to waste the extra cards.
So, in addition to the standard 22 cards in the DoMT, I need 56 cards that are original creations.
So what I'm looking for are some concepts for cards. Not even necessarily what they do, but themes that are appropriate for a medieval fantasy setting that would make a good image to put on a card.
Here are some cards I've come up with off the top of my head:
Lord - Gain a noble title and vassalage to a king or emperor somewhere in the world. (Bonus adventure options if the liege is in opposition to the character's goals)
Janus - Cannot tell the truth. Remove Affliction counters this.
Hammer & Anvil - One magic weapon you own scales with your level (i.e. your +1 magic weapon becomes +2 at level 6, and +3 at level 11, etc.)
Wolf - Become a werewolf. Acquire the shapechanger subtype, low-light vision, movement, regeneration, immunities, bite attack, Blood Rage power, and Change Shape power as per the MM entry for werewolf. Also acquire Greater Werewolf Moon Rage, which can be countered by Remove Affliction (this does not cure the lycanthropy).
Tower - Utter ruin befalls the last person you quested to help.
Pennant - Gain the service of 3d10 minions two levels lower, who magically appear (a la Fighter).
Any ideas?