Greatest non-D&D/d20 fantasy RPG adventures?

Glyfair

Explorer
What would make your list of the greatest fantasy RPG adventures outside of D&D or d20?

I'm sure this would be a mostly focused list from many players, simply because most players have probably only experienced one or two games outside D&D enough to be able to make a call. Indeed, my list is entirely from Runequest (I've played many other non-D&D games, but no published adventures stood out enough for me to remember).

In no particular order (and, perhaps, usually a slightly loose definition of "adventures"):

Apple Lane for Runequest: Probably the "Keep on the Borderlands" for Runequest. At one point, I'd wager a majority of Runequest players had played through this adventure. It had everything, an introductory scenario, protecting a shop from bandits and a dungeon crawl. It also had memorable NPCs: Gringle, Quackjohn, Whiteeye and several others with personality.

When I started running D&D again with 3E, I adapted this as a beginning for my campaign.

Griffin Mountain for Runequest: Possibly this is more campaign setting than adventure. However, it was state of the art at the time. Indeed, I think few adventures ever really touched on the versatilty of the adventure.

Originally it was supposed to be a "Gateway" (non-Gloranthan) adventure for Judges Guild. However, through discussions with Greg Stafford, it morphed into much, much more and became part of Glorantha.

It contained 3 citadels with interested dynamics between them, in an area where almost everyone was part of a hunter culture. It also contained an extensive, little explored wilderlands with many adventure opportunities. There were pages and pages of mini-adventures, plot hooks and NPCs.

Another one with memorable moments many Runequest players shared. People would swap stories about rescuing the goddess Firshala and spreading her religion. Many have rescued the Wind Sword from Griffin Mountain, the theoretical center of the campaign. Everyone remembers meeting the mythical giant trader Gonn Orta at some point.

Borderlands for Runequest: Somewhat campaign with a series of linked adventures. The boxed set came a mini-setting of a borderland keep in the wastelands of Prax. The players were mercenaries hired by the Duke to help him settle in this hostile area.

It contained a linked series of adventures that developed a plot throughout the series. It culminated in a trip to Gonn Orta's castle (see Griffin Mountain above) where players could continue the campaign in the Griffin Mountain area.

What do you consider classics?
 
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What I would consider classic aren't real adventures. I'd go with Library of Bletherad and Baalgor Wastelands. Both are written by Bill Coffin (great writer, wish I knew what he was up to now) for Palladium Fantasy. Say what you want about the system; these books are so filled with adventure ideas it is amazing. When ever I need ideas I can goto these books and get literally hundreds of them. They are some of the most creative books I have read and I have read more then afew ;)
 

Yeah, Palladium had some good stuff. I played in a 2nd Ed. D&D game that used lots of the cities and a couple of adventures out of Book II, The Old Ones. The DM had to convert stuff, of course, but it was a lot of fun. It had a really massive dungeon, evil curses, and lovecraftian gods; everything I want from an adventure.
 

Crothian said:
What I would consider classic aren't real adventures.

There is definitely a gray area between "adventure" and "campaign" (as compared to "setting"). Griffin Mountain, for example, is probably closer to a campaign. However, it definitely has a running theme of Orlanthi travelling to the area to search for the Wind Sword. It definitely has all it needs to be run as a campaign.
 

I think Cloudlords of Tanara (for I.C.E.'s Rolemaster system) was pretty eye-opening when I first read it. After years of 10x10 corridor, here-is-a-text-block D&D adventures that were common in its era, the very open-ended approach of "here is a land and here are several major adventure themes and locations you can use here - enjoy as you like" was very refreshing and helped my gamesmastering style improve at lot. That was about 2 decades ago.

Lately, I've had a chance to flip through it again and it was still a pretty good adventure supplement by todays standards - it presents a land to adventure in (several cultures, local flora and fauna, etc.) along with a half-dozen adventure locations. I can't say the same about most TSR adventures from that time (which are usually of the "here is a death maze filled with rooms holding monsters, traps and loot").

Rolemaster may be a really heavy system to use, but some of the early adventures for it were actually pretty darn cool.
 

Glyfair said:
What would make your list of the greatest fantasy RPG adventures outside of D&D or d20?

Well, I'd second your list exactly!

I'd add a another RuneQuest one to it (from the later edition):

Guamata's Vision (from Shadows on the Borderland) - wonderfully creepy Children of the Corn kind of small-village-with-a-secret adventure (would actually make a good M. Night Shyamalan film...) with a dark and mature theme for an RP game.

Definitely Horror on the Orient Express for Call of Cthulhu - a very different feel to the usual Cthulhu adventures without the usual head-on confrontations with Mi-Go and Deep Ones etc. Wonderfully creepy purely through the use of atmosphere.

I would also nominate one of the Insect Spirit adventures from Shadowrun - probably Queen Euphoria. I don't think any of the Shadowrun adventures are *that* well written, to be honest, but this one introduces a very creepy concept and is great for making the players go "What the....?!".

Looking at that above list, it's funny that I don't really like the Horror genre! Perhaps I like things to be scary, but I don't like the Horror assumption that the characters *will* die, no matter what.

Added in Edit - okay, so you said "fantasy", sue me! :p
 
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Would "generic" adventures count?

White Wolf magazine, before WoD happened, put out a little collection of generic fantasy adventures. One of them involved the players stumbling upon an island that has a group of dreamers that are threatened in the dream realm by nightmare creatures.

I ran it using D&D, of course. Was a good adventure, though.
 


best adventures non d20

well, i know it's not fantasy, but Chaosium's The Complete Masks of Nylarathotep is my favorite. It's huge, beautifully b/w illustrated, and speaks straight to the GM with a friendly, "here are some suggestions" voice. It covers the most logical angles the investigators might approach certain problems, how they might resolve them, and more importantly, how the bad guys will compensate. On top of that it is brutally violent, depraved in parts, and as any good Cthulhu adventure should be, instilled with a sense of growing, unavoidable terror. Later scenarios have investigators trapped in fields of copulating savages, only to have a Dark God appear and begin eating people in huge squirming scoops, if he likes them. Otherwise it just steps on them. Yeah, characters tend to lose a little Sanity on that chapter...
 

Blood and Lust for Chaosium's (now Green Knight) Pendragon game has some good scenarios, especially, the Knight of the Bower (IIRC), which has the players try to "solve" dilemmas that end up causing more dilemmas.
 

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