Greece! Tell me about Greece!


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I set last years summer campaign in Greece. I have a bunch of files on my computer but about half of my notes are hand written ...much of it was player aids...some of it was from someone else that I modified...I'll post what I can find. This is for the classical age BTW but some of it works for heroic as well. I've since mostly abandoned D20 have dissatisfaction with the armor rules....I made several attempts to fix it however, and some of the armor/weapon stats may reflect this.

I hope this helps. I'm also something of a amateur historian when it comes to Greece, so I may be able to answer some of your questions.
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Greek Facts.
Agora: A Greek marketplace where government affairs were also dealt with. This was a common social gathering area.
Stoa: A permanent building usually in or around the Agora where multiple shops were kept.
Acropolis: A fortified Hilltop in the center of the city where the treasury and many of the temples were kept.
Drachma: The silver coins of Athens. These were more commonly called “owls” due to the Owl printed on one side. The other side featured Athena. These coins became excepted wherever Greek Trade spread due to their pure silver content.
Assembly: The government of all male citizens of the age of 20 and older.
Council: A group of 50 men who meet when the whole assembly is not needed.
Generals: There are usually 10 generals who each command 1/10th of the Athenian military. This is a prestigious position in the city and they have one of the most powerful positions because they can set foreign policy.
Archons: Nine men who did the primary day to day administration work of the city. Nine new archons are chosen by lot every year.
Magistrates: 10 Magistrates enforce laws/collect taxes/inspect goods. Five operate in Athens while Five operate in the adjoined port town of Piraeus
Piraeus: Sometimes considered part of Athens, Piraeus is a large port where the navy is kept and much trade takes place. It is connected to Athens via the “long wall” and an adjoining road.
Diet: Greeks mostly ate barley, olives, cheese, and wine. Costal areas have fish and some vegetables are available in limited quantities. Small birds are often hunted down and considered very good. Red meat is very expensive and only eaten only at religious festivals except by the very wealthy.
Clothing: Men and Women both wore a “chiton” which was more of a “wrap” than a shirt. They wear it belted and with a clasp to fasten it at the shoulder. Men wore them thigh length and women wore them Angle length. Cloaks were worn for warmth. Sandals were common for athletics and normal wear but boots were worn to war.
Attica: This was the peninsula on which Athens and its aligned towns were situated on.
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Coinage
As in D&D the standard coin is a silver piece, called, in Greece, a drachma.
1 gold piece = 1 silver drachma=1 dollar

Weapons
The weapon of choice is the 2-3m longspear, useable one handed (making it a Medium weapon not a Large one) and weighing only 3 lb. It is cheap, dangerous and nasty. By contrast the humble shortsword and scimitar are sidearms, second-rate weapons used as a last ditch measure. Likewise shields are very popular, almost a required piece of kit. Get a shield!

The available Simple Weapons are:
Dagger=1 drachma
Sickle= 6 drachma
Club= Free
Quarterstaff (bakterion) =1 drachma or self made
Shortspear= 2 drachma
Sling=1 drachma
Javelin= 1 drachma

The available Martial Weapons are:
Handaxe=6 drachma
Shortsword= 10 drahma
Longspear= 5 drachma
Shortbow= 30 drachma


Armour
The Greeks recognised the division of combat protection into light, medium and heavy and there was a single type of Greek armour for each category.

Heavy Armour (Hoplites)
The combatant wears an expensive bronze breastplate as well as a crested Corinthian helm that protects the nose, cheeks and neck. His legs are protected by bronze greaves and his forearms by bronze vambraces.

Cost 1300 drachma
Armour Bonus +5
DR=1d6
Max Dex Bonus +0
Armour Check Penalty -6
Speed 20ft*
Weight 40lb
Donning 5 minutes

Medium Armour (Auxiliary troops, mercenaries, poorer city states)
The warrior wears a corselet of white stiffened linen with shoulder straps and a skirt of tough linen strips (pteruges). He continues to wears greaves on his legs and a Corinthian helm.

Cost 600 drachma
Armour Bonus +3
DR= 1d4
Max Dex Bonus +3
Armour Check Penalty -4
Speed (30ft) 20ft
Weight 30lb
Donning 5 minutes

Light Armour (Peltasts, skrimishers)
This armor was usually used by skirmishers or peltasts. They were meant to get out of the way before being hit by heavily armed troops. The combatant has no greaves or vambraces and has abandoned encumbering body armour. Instead he wears only a metal helmet. Though wicker shields are also commonly carried. They usually only fight with ranged weapons.
Cost 15 drachma
Armour Bonus +1
DR=1
Max Dex Bonus +8
Armour Check Penalty 0
Speed (30ft) 30ft
Weight 3lb
Donning 1 round

Shields
Two types of shield are very common in Greece, the small leather-covered wicker shield called the pelta, and the large wooden shield covered with bronze called the hoplon. The hoplon is used by hoplites and the pelta used by skirmishers and peltasts.
Shield, small (wicker/wood) (pelta)
Cost 3 gp, Armour Bonus +2, Armour Check Penalty -1Weight 5lb

Shield, large ( Wooden- bronze covered) (Hoplon)
Cost 20 gp, Armour Bonus +2, Armour Check Penalty -2, Weight 15lb

The following items of equipment from the Players Handbook are not found in the Greek world:

Backpack
Barrel
Bottle
Flint & Steel
Lantern
Mirror, Small Steel
Mug
Paper
Piton
Ram
Rope, Silk
Sledge
Soap
Spyglass
Climber's Kit
Disguise Kit
Magnifying Glass
Water Clock
Monk's Outfit
Ale
Barding
Dog, Riding
War Pony
Saddle, Exotic
Sled

However, the following items are added to the equipment lists:

Shoulder Bag 1drachma, 1lb
Amphora 2 drachma, 30 lb = Two handed jar with a narrow neck.
Olives 2/10 drachma, 1/2lb
Honey 1/10 drachma, 1/2lb
Fish Cakes 1/10 drachma , 1/2lb
Flint & Tinder 1/10 drachma, *



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Making a character
First choose a class from below

Fighter
A fighter has put the emphasis of his training on martial combat. Though every male under goes combat training these people excel. Keep in mind that fighters do not solely focus on combat. Many pursue other interests. Athens has had quite a few warrior poets in the past.

HP: 10 +con mod

Skills: A fighter may choose any skills from the PHB and apply his points to them as he wishes
Skill points at first level are 8+ int mod x4
Skill points at each additional level are 8+int mod

Weapon and Armor Proficiency: See PHB page 36
For BAB, save, and feat progression: See PHB page 36
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Expert
What experts lack in martial abilities, they make up for in skill. An Expert has spent his time in study or perfecting some craft. Blacksmiths, architects, poets, teachers, writers, historians and skilled politicians are experts.

HP: 10+con Mod

Skills: An Expert may choose any available skill from the PHB and apply his points to them as he wishes.
Skill points at first level are 15+ int mod x4
Skill points at each additional level are 15+int mod

Weapon and Armor Proficiency: See DMG page 39
For BAB, save, and feat progression: See DMG page 36
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After picking your class start filling in your sheet. Select your skills from PHB pgs 63-76 and distribute points. Remember that the heal skill is important.
Skills you cannot take are:
Intuit direction ,Knowledge: Arcana ,Knowledge: The planes ,Scry ,Use Magic Device, Spellcraft,

Ability stats: Each stat starts at 8 and you have 28 additional points to do with whatever you like. No stat can be higher than 18. Look on page 8 table 1-1 for stat modifiers.

Feats. Each character starts with one feat and gain a feat every three levels. Note that Fighters gain an additional feat at first level as seen on PHB pg 36. Feats are listed on PHB pgs 80-86 Feats you cannot take are:
Brew potion, combat casting, craft magic arms and armor, craft rod, craft staff, craft wand, craft wonderous item, empower spell, enlarge spell, exotic weapon proficiency, extend spell, extra turning, forge ring, Heighten spell, improved two weapon fighting, maximize spell, quicken spell, scribe scroll, silent spell, spell focus, spell masters, spell penetration, still spell, Toughness, two weapon fighting, Whirlwind Attack.

Pick a job off the list and then select equipment that your character would have reason to own.
 

G'day

I'm going to recommend some books for you.

The Last of the Wine by Mary Renault ISBN 0-375-72681-0

Soldier of the Mist by Gene Wolfe ISBN 0-7088-8225-0

Each of these is a superb read, and you will not regret a penny of the price youpay for either of them. Each of them also illustrates quite a lot of Greek social life, dress, diet, religious behaviour, and military affairs. The first is set during the Pelopennesian War 429-401 BCE (and is not a fantasy story), and the second in the last months of the Second Persian War 479 BCE (and is very definitely a fantasy novel).

The Ancient Greeks by Nicholas Victor Sekunda ISBN 0-85045-686-X was published by Osprey Military Books as a handbook for miniatures wargamers interested in the appearance, arms and organisation of Greek armies in the Classical Age (c. 490-330 BCE). It is illustrated by the outstanding Angus McBride, who is the best illustrator in the business, and does meticulous research.

Histories by Herodotos of Halikarnassos is long, but a lot more interesting than you might expect. It was written by a Greek for Greeks, so although a lot of it is about things that Greeks did, most of the culture is taken for granted. But it is the premier source on the things that the Greeks believed were around them, and definitely your best source for enemies and neighbouring cultures in a Greek fantasy campaign. A fantasy campaign with a Greek setting that doesn't have at least one Neurian has really dropped the bundle.

I got a lot of useful information from a book called How the Greeks Built Cities by RE Wycherly, but I don't have the ISBN, and besides it is almost certainly out of print. But you ought to do a bit of research on the subject, and find out what facilities a Greek city had: they are surprisingly alien.

Regards,


Agback
 

I love me some ENWorld. :D

I've decided to focus on the Isle of Crete. So now, I'm interested in what sort of other nations would invade Greece, and specificly, the Isle of Crete?

I'm going to divide Crete into a few city-states, and they will war occasionally, as well. Things will stay tense, at best.

And where the hell in Greece is Sparta?
 

Darklance said:
Assembly: The government of all male citizens of the age of 20 and older.
Council: A group of 50 men who meet when the whole assembly is not needed.
Generals: There are usually 10 generals who each command 1/10th of the Athenian military. This is a prestigious position in the city and they have one of the most powerful positions because they can set foreign policy.
Archons: Nine men who did the primary day to day administration work of the city. Nine new archons are chosen by lot every year.
Magistrates: 10 Magistrates enforce laws/collect taxes/inspect goods. Five operate in Athens while Five operate in the adjoined port town of Piraeus

Note that these are features of the Athenian government under (if memory serves) the Cleisthenian reforms (461-404 BCE). They are by no means universal to Greek cities, nor are they things you would find in Athens outside their narrow period.

Also, be aware that Darklance has named these institutions (except the archons, who ought to be 'rulers') using standard English translations. The original terms for the Assembly, Council, and generals were 'ecclesia', 'boule', and 'strategos' (plural 'strategoi').

Regards,


Agback
 

dave_o said:
I love me some ENWorld. :D

I've decided to focus on the Isle of Crete. So now, I'm interested in what sort of other nations would invade Greece, and specificly, the Isle of Crete?

I'm going to divide Crete into a few city-states, and they will war occasionally, as well. Things will stay tense, at best.

And where the hell in Greece is Sparta?

Greece, with the exception of the Persians, tended to get invaded from the North and West.

Crete itself was invaded by the Myceneans at a very early period and then by the various tribes who entered Greece during the post-Mycenean dark ages. I suppose that Egpyt or Phonecia had both the power and cultural contacts to make an invasion of Crete possible, but this never actually happened. Egpyt thought of itself as a land power and Phonecia was never that militant.

Crete has a very interesting history of its own, having been, apparently, the seat of Minoan civilization and always having been a fairly unified and independent player in Hellenestic politics. They also had a reputation for art, weird religion, magic, and functioning as a refuge for embattled political thought.

Sparta is located in the center of Pellopenesia, the southern peninsula of mainland Greece.

If you're thinking about Greece I would also highly recommend you read at least the first portion of Thucydides History of the Pellopenesian War.

In terms of DnDing Greece there are probably a lot of different, interesting, and valid strategies for doing so.

If you really want to incorporate the Mythology, the MM has loads of stuff that is perfectly appropriate and the transition from DnD shouldn't be that difficult. Everything else is going to require a lot of low magic/low tech adjustments.

Something I would think it important to emphasize is that the power of clerics is going to be kept in real check by the incredibly bizarre ritual life that the deities are going to demand of them. We are talking everything from very specific taboos to spending a lot of time and energy on organizing and holding 'mystery' celebrations in honor of the god.

Wizards and Sorcerors are a little bit more difficult except as things that require multi-classing or that are learned from other cultures. Some Greek traditions of arcane magic would probably develop in a religious context such as that of the Pythagoreans, and I could also picture some Greek city states, Rhodes and Crete maybe, and institutions developing specific arcane traditions of their own, but overall I think the most common, influential, and free magic using class is probably going to be the bard.

Not only would traditional bards be everywhere but you could fit DnD versions of the Philosophers into that class with very little effort. Druids would be around and very powerful, but only in the most rural areas.
 

dave_o said:
I love me some ENWorld. :D

I've decided to focus on the Isle of Crete. So now, I'm interested in what sort of other nations would invade Greece, and specificly, the Isle of Crete?


Crete is cool.

http://www.uk.digiserve.com/mentor/minoan/

http://www.dilos.com/region/crete/min_cul.html

http://projects.dartmouth.edu/history/bronze_age/

http://www.wsu.edu:8080/~dee/MINOA/WOMEN.HTM

http://www.indiana.edu/~classics/aegean/R15.html

http://www.coco.cc.az.us/apetersen/_ART201/minoan.htm

http://www.ou.edu/finearts/art/ahi4913/mapsandcharts/map2crete.gif


And where the hell in Greece is Sparta?

sparta.gif
 
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