Mercule
Adventurer
I'm going to have to look at Worlds and Monsters, then. Your explanation just isn't doing it for me.Novem5er said:The green dragon is now a poison based monster that breaths a cloud of poison gas. They wanted people to think of daggers and needles, of snakes and assassins. They designed the green to be a slithery, spiky thing that drips poison. And apparently, high level greens are going to have mind control features like they Cyan Bloodbane from Dragonlance, a green dragon that manipulated the minds of the elven people.
Also, the designers have stated that the 3e design for the green was too generic. It was the least identifiable of all the dragons, as it really had no unique feature on it's face.
While I can appreciate wanting to de-generic the green, I think the new uniqueness is a step down. When I see that horn, I don't think of daggers, spikes, needles. And slithery is about the furthest thing from mind. If anything, I think of a stupid, clumsy rhino with wings and a paint job.
I understand what they were trying to do, and it sounds cool on paper. In practice, though, the horn cuts 180 from what they wanted. It adds a look of physical, thoughtless brute to the dragon. Worse, it's a comic oaf.