Kenson
Explorer
Re: Re: SAS and M&M
Probably not, altough I hope that they're all as open-minded as you are, Nathan!
My goal with Mutants & Masterminds was definitely not to create the "d20 HERO System." The HERO System already does what it does quite well, and there's little point in trying to lure die-hard Champions players away from their favorite game. Mutants & Masterminds is intended to provide a game that is fairly fast and easy to play, familiar to players of the d20 System, with flexible character creation options. Hopefully, it will become the favorite superhero system for some people (actually, it already is for some of our playtesters), but obviously it won't be the ideal system for everyone. If I could create that, I definitely need to be asking for more money!
Absolutely! It's a great time to be a superhero RPG player! In less than a year we've gone from almost no offerings in the field (games either moribund or out of print) to an embarassment of riches. I do exactly the same thing when it comes to my superhero campaigns: I take stuff from lots of sources and mix-and-match to my heart's content (in fact, I own products for pretty much every superhero RPG there ever was).
You can be sure that Freedom City is designed with that in mind. GMs can drop it into their campaign wherever they want, and there are all sorts of suggestions for mining the book for useful ideas, and tons of heroes, villains, locations, and adventure hooks you can import. It's much the same philosophy Green Ronin took with their Freeport setting, making it usable in virtually any D&D campaign world.
NLP said:Most of the people who really like Champions more than likely won't be switching.[/B/
Probably not, altough I hope that they're all as open-minded as you are, Nathan!

My goal with Mutants & Masterminds was definitely not to create the "d20 HERO System." The HERO System already does what it does quite well, and there's little point in trying to lure die-hard Champions players away from their favorite game. Mutants & Masterminds is intended to provide a game that is fairly fast and easy to play, familiar to players of the d20 System, with flexible character creation options. Hopefully, it will become the favorite superhero system for some people (actually, it already is for some of our playtesters), but obviously it won't be the ideal system for everyone. If I could create that, I definitely need to be asking for more money!

I have already bought SAS and I plan on buying M&M, but I do not plan on playing either game system. Both games will be nothing more than additions to my current Champions campaign. Empire City and Freedom City will be added to my game right along side Hudson City, San Angelo, and Millennium City.
Any new heroes, villains, and organizations that are in SAS and M&M will be added to my current Champions game – assuming they do not overlap with an existing character in my game. To me, this is as good as it gets: three respected game companies all producing superhero material. What more can a superhero fan like myself ask for? It is almost as good as the old days, when I had Champions, V&V, Marvel, and DC Heroes material to buy and use.![]()
Absolutely! It's a great time to be a superhero RPG player! In less than a year we've gone from almost no offerings in the field (games either moribund or out of print) to an embarassment of riches. I do exactly the same thing when it comes to my superhero campaigns: I take stuff from lots of sources and mix-and-match to my heart's content (in fact, I own products for pretty much every superhero RPG there ever was).
You can be sure that Freedom City is designed with that in mind. GMs can drop it into their campaign wherever they want, and there are all sorts of suggestions for mining the book for useful ideas, and tons of heroes, villains, locations, and adventure hooks you can import. It's much the same philosophy Green Ronin took with their Freeport setting, making it usable in virtually any D&D campaign world.