A rogue hits an unsuspecting target precisly somewhere vital. Ideally this cripples or kills the target before they can react.
An assassin hits an unsuspecting target precisly somewhere vital.
Ideally this cripples or kills the target before they can react.
The sneak attack rules represents this (as does the assasin's death blow ability in the DMG) in the core rules. Where is the benift from adding another insta-kill ruleset on top of this?
I think that assassines/rogues use small weapons because they are easy to hide not because of how much damage they do... What makes them good is the totally obscene is what they can do with that throwing iron/sharpened fan/chess piece.
A mid-high level rogue is going to do a few points of damage with their dagger and around ten times that amount from the sneak damage. -THAT'S- skill.
The assassin in the DMG with death blow and poisons is enogh "plus alpha" for me. YMMV.