johnsemlak
First Post
What sort of approach did Green Ronin use in its previous history books, Testament and Trojan War? Did they provide all new classes, and make major changes to the magic and/or combat systems? Or did it apply standard D&D onto the settings?
I'm undecided whether I prefer the approach used in Eternal Rome. As I've said twice, it's pretty much standard D&D. Actually, that's good in a lot of ways. I mean, I like D&D. Still, I'd like to at least look at an approach more similar to OGL Ancients, or to Green Ronin's Skull and Bones (both of which unfortuantley I"m only familiar with from reading reviews). These books, from what I understand, tried to provide a D&Desqe game with new classes that fit the flavor, made adjustments in combat, and the magic system.
Both approaches have merits. I for one actually would prefer a more standard D&D apporach to a Piracy supplement, so I went for Kenzer's Salt and Sea Dogs, which is much more standard D&D. But I'd like to have a look at Skull and Bones sometime.
I'm undecided whether I prefer the approach used in Eternal Rome. As I've said twice, it's pretty much standard D&D. Actually, that's good in a lot of ways. I mean, I like D&D. Still, I'd like to at least look at an approach more similar to OGL Ancients, or to Green Ronin's Skull and Bones (both of which unfortuantley I"m only familiar with from reading reviews). These books, from what I understand, tried to provide a D&Desqe game with new classes that fit the flavor, made adjustments in combat, and the magic system.
Both approaches have merits. I for one actually would prefer a more standard D&D apporach to a Piracy supplement, so I went for Kenzer's Salt and Sea Dogs, which is much more standard D&D. But I'd like to have a look at Skull and Bones sometime.