Old Fezziwig
this is a low-flying panic attack
Somewhere Outside Archenbridge - Ten Years Ago
Tazo stared into the pit. Prukk's remains were a mess of blood impaled on well-fashioned spikes. So much for the best goblin scout north of Chondath. Things had started off well enough. They had the prisoner, they made it back to the crypt just fine, they even had a good head start on the City Guard. In the five hours since then, however, everything had fallen apart—the original tunnel back into the Underdark had caved in, forcing them to move into the deeper parts of the crypt. So far the prisoner had almost escaped twice, they'd been attacked by the shadows of dead goblins, and now their scout lay at the bottom of a pit trap in five, almost separate pieces...
Notes
I'm currently running a heavily modified version of Zenith Trajectory (from Dungeon's Adventure Path) for my D&D group (formerly found in the Greenwood Traders story hour, which is so far behind that it seems almost silly to resurrect it—it's over one year behind the RL game). The campaign is pretty typical FR D&D right now. We have three DMs (myself included) and a total of seven PCs. We've just converted to 3.5 recently.
Greenwood Traders
The party works for the Harpers, under the directions of the mysterious M and Ahlcyni, a mage in Daggerdale. Most of the time, the party masquerades as travelling merchants, hence Greenwood Traders (named after the founder of the company, a Harper named Darvin Greenwood, now deceased).
The current party is (in order of appearance):
Drona Runedar, Gold Dwarf Ftr2/Clr4 of Marthammor Duin (co-DM)
Fagan Foxburr, Strongheart Halfling Mnk6 (co-DM)
Whitman Amblecrown, Human (Damaran) Brd2/Div3 (co-DM)
Thas Holimion, Moon Elf Rog3/Sor3
Saam, Half-orc Brb5
Fealys, Half-elf Rgr5
Zerrassa, Human (Chondathan?) Pal4 of Mielikki
Weasel, Human (Chondathan) [NPC, Head Drover]
Cookie, Human (Damaran) [NPC, Cook]
Background
After having freed the prisoners of Granite Mountain Prison and raised Whitman from the dead, the party spends a month in Dagger Falls, relaxing, training animal companions, and, in Saam's case, making boots from the hides of fallen, (non-human) enemies. After a month, the party receives a message from M, exhorting them to continue on towards Archenbridge, as successful traders rarely spend a month relaxing in a fairly small, back-water dale. At the same time, Whitman receives a message from the Church of Lathander in Archenbridge, requesting his immediate presence in Archenbridge. The party gathers its things and sets off southwards.
Deeper Background
Whitman was recently raised from the dead for a second time. The first time he died, the church of Lathander was kind enough to raise him, and Whitman still has unfinished business with them. When he was raised from the dead the first time, his greying hair had turned golden, a reminder of Lathander's role in his life. The last time the PCs were in Archenbridge, they got muddled up in an investigation into the assassination of one of the three Swords (Archendale's rulers). As it turned out, the new Black Sword, Lord Aethelmed Tantal II, is a very bad man. Possibly responsible for the assassination of his predecessor, he's plunged the dale into a nasty, drawn out conflict with Sembia. He also has some sort of relationship with the Church of Shar. All the members of the party, save Zerrassa and Fealys, could be wanted men in the dale, based on some of their actions during that investigation.
Why the goblin intro?
During the time when the party was travelling from Dagger Falls to Archenbridge, I ran a mini-session with a party of goblins transporting a prisoner through a crypt to the Underdark. It's a prequel to this adventure and I'll be weaving it into the story at certain points. To keep things straight, here's the goblin party:
Krug, Priest of Maglubiyet and Leader
Gar-chukk, Dekanter Goblin-at-Arms
Gar-prodd, Dekanter Goblin-at-Arms
Prukk, Scout
Apo, Sapper
Tazo, Blue Sorceror
Best,
tKL
Tazo stared into the pit. Prukk's remains were a mess of blood impaled on well-fashioned spikes. So much for the best goblin scout north of Chondath. Things had started off well enough. They had the prisoner, they made it back to the crypt just fine, they even had a good head start on the City Guard. In the five hours since then, however, everything had fallen apart—the original tunnel back into the Underdark had caved in, forcing them to move into the deeper parts of the crypt. So far the prisoner had almost escaped twice, they'd been attacked by the shadows of dead goblins, and now their scout lay at the bottom of a pit trap in five, almost separate pieces...
Notes
I'm currently running a heavily modified version of Zenith Trajectory (from Dungeon's Adventure Path) for my D&D group (formerly found in the Greenwood Traders story hour, which is so far behind that it seems almost silly to resurrect it—it's over one year behind the RL game). The campaign is pretty typical FR D&D right now. We have three DMs (myself included) and a total of seven PCs. We've just converted to 3.5 recently.
Greenwood Traders
The party works for the Harpers, under the directions of the mysterious M and Ahlcyni, a mage in Daggerdale. Most of the time, the party masquerades as travelling merchants, hence Greenwood Traders (named after the founder of the company, a Harper named Darvin Greenwood, now deceased).
The current party is (in order of appearance):
Drona Runedar, Gold Dwarf Ftr2/Clr4 of Marthammor Duin (co-DM)
Fagan Foxburr, Strongheart Halfling Mnk6 (co-DM)
Whitman Amblecrown, Human (Damaran) Brd2/Div3 (co-DM)
Thas Holimion, Moon Elf Rog3/Sor3
Saam, Half-orc Brb5
Fealys, Half-elf Rgr5
Zerrassa, Human (Chondathan?) Pal4 of Mielikki
Weasel, Human (Chondathan) [NPC, Head Drover]
Cookie, Human (Damaran) [NPC, Cook]
Background
After having freed the prisoners of Granite Mountain Prison and raised Whitman from the dead, the party spends a month in Dagger Falls, relaxing, training animal companions, and, in Saam's case, making boots from the hides of fallen, (non-human) enemies. After a month, the party receives a message from M, exhorting them to continue on towards Archenbridge, as successful traders rarely spend a month relaxing in a fairly small, back-water dale. At the same time, Whitman receives a message from the Church of Lathander in Archenbridge, requesting his immediate presence in Archenbridge. The party gathers its things and sets off southwards.
Deeper Background
Whitman was recently raised from the dead for a second time. The first time he died, the church of Lathander was kind enough to raise him, and Whitman still has unfinished business with them. When he was raised from the dead the first time, his greying hair had turned golden, a reminder of Lathander's role in his life. The last time the PCs were in Archenbridge, they got muddled up in an investigation into the assassination of one of the three Swords (Archendale's rulers). As it turned out, the new Black Sword, Lord Aethelmed Tantal II, is a very bad man. Possibly responsible for the assassination of his predecessor, he's plunged the dale into a nasty, drawn out conflict with Sembia. He also has some sort of relationship with the Church of Shar. All the members of the party, save Zerrassa and Fealys, could be wanted men in the dale, based on some of their actions during that investigation.
Why the goblin intro?
During the time when the party was travelling from Dagger Falls to Archenbridge, I ran a mini-session with a party of goblins transporting a prisoner through a crypt to the Underdark. It's a prequel to this adventure and I'll be weaving it into the story at certain points. To keep things straight, here's the goblin party:
Krug, Priest of Maglubiyet and Leader
Gar-chukk, Dekanter Goblin-at-Arms
Gar-prodd, Dekanter Goblin-at-Arms
Prukk, Scout
Apo, Sapper
Tazo, Blue Sorceror
Best,
tKL
Last edited: