coincidental little video that touches on something important to remember
The table's going to have all sorts around it. I figure my job is to make sure there's room for each.coincidental little video that touches on something important to remember
One of the best moments I've had as a player in the last few years was the whole process of dealing with the Althing, which is a gathering of all the leaders, merchants, and folk with something to bring to the assembly and speak about, in the northern region of the penninsular nation two of our PCs are from.As a 52 year old gamer myself, and a Critical Role fan, I'd say you're fine. Just try to draw on your inner twelve-year old and bring that energy to your character. (Oh, and make sure your character has emotional baggage to work on.)
As a specific suggestion - the thing that CR does more than anything is have role-play interaction between two characters, instead of the PC and the DM. Think of something your character might want to know about another PC, and - in character, of course - ask them. This may be something they've been dying to play out in-game.
For me, this just proves they’re that worried about entertaining an invisible audienceBut yeah. the tediously extended shopping segments on CR, Jasus wept.
I don’t understand this, is that not how most tables run? The rules cannot be engaged most of the time? Or are other groups rolling dice for every declared action?Absolutely. It’s more collaborative storytelling than game. They engage the rules “when necessary” but otherwise keep chugging along.
I have played with people who did this before, it sucks . This happens to new gamers some time. They think they need to call for a roll for everythin, because that's what the game is about.Or are other groups rolling dice for every declared action?
Actually! I have seen the claim Matt rolls too many dice and should sometimes let the characters through with out a roll.I don’t understand this, is that not how most tables run? The rules cannot be engaged most of the time? Or are other groups rolling dice for every declared action?
I agree when a werewolf is just trying to break through a door to escape. Making Travis roll for that was terrible!Actually! I have seen the claim Matt rolls too many dice and should sometimes let the characters through with out a roll.
This surprises me as I feel it is the complete opposite. The CR players really interact with the environment from what I’ve seen and are constantly coming up with creative solutions. It would be pretty dull otherwise.Skilled play is when the players solve the problems via thinking and interacting with the environment rather than engaging the mechanics. The opposite of how CR plays.
I have not seen that one yet, I am a little late to the party. However, it is nice to know that CR still have trouble with doors long after Vox Machina.I agree when a werewolf is just trying to break through a door to escape. Making Travis roll for that was terrible!