Mirrorrorrim
Hero
See, I see the mind, the soul, and the body as different things in D&D. Even spirits aren't "souls" in my headcanon.The angels and devils are all psionic creatures.
Psionics is the mind − the soul. Angels are "intellects".
See, I see the mind, the soul, and the body as different things in D&D. Even spirits aren't "souls" in my headcanon.The angels and devils are all psionic creatures.
Psionics is the mind − the soul. Angels are "intellects".
My kids have seen all the new movies and shows and they love Star Wars. They really dislike the sequels though and refuse to watch them.Surely you see how you kid knowing who han and Chewie are but not knowing who Rey and Finn are is more a reflection of how you have or haven't embraced nuStar Wars in your home.
Sure, but you probably also have a good idea of what your audience (players) will tolerate and appreciate. WotC has to deal with a lot more uncertainty in that regard, and as we have seen time and again, them getting it wrong even in one instance out of 100 is still an issue. And, frankly, the real problem with "historial" settings is that by and large, they aren't. They are based on outmoded, ignorant, just plain wrong pulp fantasy interpretations of history. And even when they aren't, they are based on history written by people with biases and agendas stretching back centuries.I disagree. My current campaign is heavily influenced by the collapse of the bronze age civilizations. I take a lot of material from historical civilizations when I create my campaign worlds.
In my head canon − after looking at the many mentions of the word "soul" in official D&D texts:See, I see the mind, the soul, and the body as different things in D&D. Even spirits aren't "souls" in my headcanon.
People can do what they want but throwing away potential sales for ideology seems silly.The local toy shop also refuses to buy any sequel stuff and they dedicate an entire wall to Star Wars.
That's because the Sequels were low quality movies. That really has nothing to do with the greater conversation at work, which is the real reason Astro's example was bad. IT doesn't display the larger context at all.My kids have seen all the new movies and shows and they love Star Wars. They really dislike the sequels though and refuse to watch them.
The local toy shop also refuses to buy any sequel stuff and they dedicate an entire wall to Star Wars.
Yes, but you are not WotC. I didn't say anything about home games or even smaller publishers.I disagree. My current campaign is heavily influenced by the collapse of the bronze age civilizations. I take a lot of material from historical civilizations when I create my campaign worlds.
It is not throwing away anything. There is no ideology in it at all. I brought a huge selection of sealed content to them. They buy a lot of toys to resell and they apologized to me and said they could not take the sequel vintage and black series figures because they can not sell them. They said that they may get a couple of purchases a year of those figures and they have a ton of them sitting in the store unsold.People can do what they want but throwing away potential sales for ideology seems silly.
Well, updating legacy content isn't the same thing as removing/reducing conflict.I am sure some amount of updates are needed; however, a main focus of D&D is conflict. You could leave some of the problematic elements alone to provide campaign fodder for adventurers who want to change things.
Or leave it alone and then create adventures around changing the narrative.
Oh I agree completely! Mystara is my favorite D&D setting. Threshold is still the starting town in my homebrew campaign, some 35 years after it was written. (The patriarch has changed, and the Black Eagle Barony is something different, and...heh, don't get me started. I'll burn my keyboard up typing about it.)Sure, but if nostalgia is the deciding factor, I certainly think mine is most important.