Greyhawk - Return of the Slavelords!

Karl Green said:
level 6
32 point buy Attributes
Hit Points Max at first level, then based on HD; D4=3, D6=4, D8=6, D10=8, D12=10
Starting Wealth - 13,000 gp
If you can craft/create/brew/scribe, you can take the discount of 40% off the item you can make (just a little bit of a balance as it will NOT be costing you any XP, so it will cost 60% whatever is listed in the DMG)
Standard Races from the Player's Handbook (I am not opposed to the Aasimar or the Tiefling. If you wish to try one of those ok with me, just so long as you are 'good'. I am a bit more iffy about the Plane-Touched as they seem a little more FR based but I am not 100% against them either)
Standard Classes from the Player's Handbook, Complete Warrior, Divine, Arcane, and Advanture (although I am very iffy about ANY of the Oriental type character). PrC from the DMG, CW, CD, CA, and CW are good
Character background give me the basics at least about your personality, history etc. If you want to know each other, that is cool. If not that is fine also, just put it in your background
Starting out in or around Greyhawk, although characters can come from anywhere in the known world, just include reason why you are here.
Would prefer "Good" character only... or at least have it in your background why you might help those who could not give you many if any 'worldly' rewards (money, magic, etc)

Bye
Thanee
 
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How about you start a new Rogue's Gallery thread?

With one character needing a repost (so it can be edited) and only two more out of quite a few being active, that would really make sense. :)

You can still link to the old one in the opening post.

Bye
Thanee
 

Karl Green said:
AND a question for Verrick and Norbac... are you guys going to follow the main Army and go with the Ogers pulling the machine OR are you going with most of the rest of the siege craft (the big RAM pulled by the giants and the other siege engines). Just want to make sure which way you are going...

weren´t they giants? (the ones pulling the machine)? My idea was to follow the most of the siege craft: I believe the crew were humans, dwarves and gnomes, a softer target than giants (or ogres); we have a lot of alchemist fire, IIRC to deal with them.
 

Ogres are pulling the one catapult with a wagon of big iron spiky balls, and they are going with the main Army group (and the evil looking HUGE black carriage being pulled by 8 draft horses that you will be making out as the army breaks up).

The Giants are pulling a big huge Ram and with a number of other catapults being crewed by humans, evil dwarves and gnomes (I might have mixed that up in my description, let me edit if so) and are heading towards the side of the keep where the main gate is and the land is mostly flat

As for a New Rogue’s Gallery, I can do that I suppose…
 

I see. A crazed gnome with a good score in disable device and a love for practical jokes would be welcome in the party right now.

But lacking him, I still vote for not doing anything suspicious this day and start burning war machines as soon the battle starts.
 

Fiona Wyldheart

Looks good so far, what do you think?

I got two questions about the animal companion.

1) Should hit points be figured as for a normal animal, or as for a PC (max first, 6/d8 later)?
2) Can a creature with natural attacks substitute those for the Improved Unarmed Strike feat as a prerequisite for Improved Grapple, like centaurs can for the mounted combat feats? It makes sense, doesn't it? ;)

Bye
Thanee
 
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ok, I'm in. sorry I hadn't responded to your earlier posts as I was sleeping. I work nights and do most of my posting then. By my count, we have a dwarven fighter, elven druid, ranger, rogue/wiz, and cleric.

I will probably work something up in the rogue realm. Possibly a barbarian/rogue, or maybe a ranger/rogue. I'll look at things tonight and try to create/post up my character.

Thanks!
 


maddmic said:
I will probably work something up in the rogue realm. Possibly a barbarian/rogue, or maybe a ranger/rogue. I'll look at things tonight and try to create/post up my character.

Thanks!

Sounds good... if you have Complete Adventure you can look at those classes and PrC also... except Ninja ;)

Scout is kind of cool as are Spellthieves, but whatever makes you happy ;)
 

Alright, I'll post my ranger here, and if its all correct then repost in Rogue's Gallery.
Harlen Asmoth
Class/level:Ranger 6
Race:Human
Size:Medium
Gender:Male
Alignment:NG
Deity:Obad-Hai
Stats
Strength:14 (6 points)
Dexterity:17 (10 points, plus 1 for level)
Constitution:14 (6 points)
Intelligence:12 (4 points)
Wisdom: 12 (4 points)
Charisma: 10 (2 points)

Hit points: 56
Base Attack Bonus: +6/+1
Grapple:+7
Speed: 30'
Initative:+3
AC: 18 (10+3 for dex+ 5 for armor)
Weapons Attack Damage Critical
Composite Longbow +9/+4 1d8+2 20/x3
Greatsword +8/+3 2d6+2 19-20/x2

Saving Throws
Fortitude: 7
Reflex: 8
Will: 3
Languages: Common, Orcish
Abilities:Favored enemy (Orc, +4), Track, Wild empathy, Endurance, Archery style (improved), Animal Companion (Heavy Horse), Favored enemy (Giant, +2).
Feats: Track(ranger), Endurance(ranger), Point Blank Shot, Rapid Shot(ranger), Manyshot(ranger), Diehard, Precise Shot, Self-Sufficient.
Skills (72 skill points)
Ride:12
Survival:12
Knowledge (Nature):10
Heal:12
Climb:11
Hide:10
Listen:10
Spot:10

Equipment: Price Weight
Elven Chain 4150gp 20lbs
Greatsword 50gp 8 lbs
Composite Longbow 300gp 3lbs
Quiver and 40 arrows 2gp 6 lbs
Military saddle 20gp 30lbs
Tunic 1gp 5lbs
Bedroll 1sp 5lbs
Flint and Steel 1gp
A Bag of Holding
(Type 1) 2500gp 25lbs
Tent 10gp 20lbs
Waterskin 1gp 4lbs
Rope,silk 10gp 5lbs
Climbers Kit 80gp 5lbs
Healers Kit 50gp 1lb
20 days worth of Rations 1gp 20lbs
Cloak of Elvenkind 2500gp 1lb
Eyes of the Eagle 2500gp
823gp, 99sp

Background
Harlen was born in a mountain community in the Kron hills, near the Gnarley forest. He lived a simple life for his first 15 years, learning the ways of the mountains and the nearby forest. Then, one night, orcs raided his village while Harlen was herding goats up in the mountains with his horse. While he was returning, Harlen was ambushed by these same orcs, but was saved by a group of rangers that had recently headed out of the Gnarley forest to (ironically enough) warn nearby communities about the Orcish danger. Over the next few years, Harlen studied with the rangers and developed a closer bond with his horse. Now, he travels with them to the Bright Tower to destroy orcs, in revenge for his family's death.
 
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