Greyhawk - Return of the Slavelords!

Verrick's logic was that the Ogre powered seige equipment would be with the bulk of the army, so if it did penetrate the wall, it would be a bigger threat. The other gear is not with the main army and thus, it would take longer to capitalize on any break they might make.

Verrick will be happy to stick with the original plan. Let's go after the siege forces. Getting too close to the main body of the army isn't wise anyway.
 

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Okay, the newly updated Braggi has been posted to the new Rogues Gallery thread. I corrected his ability scores. There were no changes to the numbers, just corrections to the math to get to 32 point buy. Also corrected skill points as it seemed that 21 points were spent on skills when only 18 should have been spent. Other corrections were:

Dwarven Waraxe damage was raised from d8+8 to d10+6. Dwarves are not considered small creatures, they are medium and therefore get medium weapon damage. The +6 comes from +4 for strength and +2 for weapon specialization.

Attack bonus with Waraxe was raised from +8/+3 to +12/+7. He has +6/+1 for level, +4/+4 for strength, +1/+1 for weapon focus and +1/+1 for masterwork.

Initiative bonus was lowered from +7 to +6 (+2 for dexterity and +4 for improved initiative).

Reflex save was lowered from +5 to +4 (+2 for class, +2 for dexterity).

Ride skill dexterity bonus was lowered from +3 to +2.

That covers it. He is posted and I'll begin posting in the IC thread if that is okay with you, Karl. Sorry it took so long to get this done but the last few days were busy.

Toric
 

As for deities... the ones from the PHB are all common Greyhawk deities... so you could just pick Moradin, for example.

Bye
Thanee
 

Yeah, actually I am familiar with the Greyhawk deities. The comment about not being familiar with Greyhawk deities on the sheet is a leftover from when Braggi was Slippshade's character.

Thanks for the help though!
 


Karl Green said:
That is one of the only books I don't have... so I am a bit hesitant to allowing them… could you post what you are thinking about and what affects it has? If so, then I can be pretty open…


The one thing I was looking at in the Arms and Equipment guide was the Halfling's Exit. Description to follow:

These +2 sling bullets provide a ready cover for those needing a quick escape and are often carried by rogues in case such situations arise. These grey sling bullets seem filled with swirls of thick, black fog, and their surface roils with constant motion. On a successful hit, the bullet releases a billowing cloud of fog that fills a 30-foot radius with a fog cloud (as the speel from a 6th level caster). The fog lasts for 1 hour, although it can be dispersed by strong wind. The cloud blocks all sight, including dark vision, beyond 5 feet. A creature within 5 feet has one-half concealment (20% miss-chance). Creatures farther away have total concealment (50% miss-chance and the attacker can't use his sight to locate the target). Each halfling's exit creates fog only once; bullets recovered in tact are thereafter +2 sling bullets.

Market price: 247gp each
 


Well folks, RL is going to start getting the way in a week, so I'll have to bow out, as I would not be able to post regularly enough for quite some time. Thanks for giving me the option, however!
 

Karl, please take a look at Kimble and let me know if you think everything looks good. I'll move him to the RG tonight once you've had a chance to look him over. Also, if you approve the one item that I posted (Halflings Exit), then I'll take one of those and reduce his funds appropriately. If not, then I understand.

THANKS!
 

Hey maddmic, one little thing... your throwing axe would only get 1/2 Str bonus as an off-hand weapon, which would be +0.

Oh, and you forgot to add masterwork thieves' tools to the equipment... ;)

Bye
Thanee
 
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