Duo Maxwell
Explorer
grodog said:I was less-impressed with Doomgrinder in execution, than I was in concept/inspiration. The "Greyhawk '98" products detailed many of the adventure hooks from FtA and earlier sources, and I wasn't as keen on some of them as others. (FWIW, I liked Return of the Eight and The Star Cairns quite a bit, Crypt of Lyzenrad the Mad less so, and Doomgrinder least).
I always envisioned the Doomgrinder as more of a mechanical omen, slowly counting down to some-now-lost-prophetic doom, and that the PCs would need to find some way to discover what that doom was before they would be able to halt it's doomgrinding. (FWIW, I also pictured something mill-like, since that just seemed to fit, given the site's name). Anyway, the derro engine of destruction was fine, just not as cool as what I'd hoped for, given my expectations (damn TSR for not reading my mind and building Greyhawk in my own image!).
I have to agree with grodog here. When I ran the Lost Tomb series for my group, I really hyped up the end-of-the-world plot with the Doomgrinder. My friends loved the mystery behind the Star Cairns and most of the puzzles in the Crypt of Lyzandred the Mad. Months later, when the Doomgrinder module was finally released, I too, found that it wasn't as cool as the hype I dumped on my players. Still, I was still able to make the destruction of the Doomgrinder a great campaign finale for my gaming group.