LostSoul
Adventurer
Hey All;
So let's say I'm running a dark game in your basic D&D Greyhawk world, and I want to make the gods creepy. What do you think I should do to achieve that kind of mood?
Here are a few quick thoughts:
Boccob: Boccob is uncaring. His priests are, too. They won't help you with spells no matter how much gold you wave in their faces. If you give them a book, or offer some kind of knowledge, that might be different. But Boccob isn't known for holding up his end of any bargain.
His priests mope around in grey robes in fortress-libraries, reading books and copying them day-in, day-out. Adventuring priests of Boccob are usually after some long-forgotten tome.
Corellon: Elves are crazy. So is he. He promotes xenophobia and no non-elf may set foot in his temple.
Ehlonna: Tree-hugger with violent tendacies.
Any other ideas?
So let's say I'm running a dark game in your basic D&D Greyhawk world, and I want to make the gods creepy. What do you think I should do to achieve that kind of mood?
Here are a few quick thoughts:
Boccob: Boccob is uncaring. His priests are, too. They won't help you with spells no matter how much gold you wave in their faces. If you give them a book, or offer some kind of knowledge, that might be different. But Boccob isn't known for holding up his end of any bargain.
His priests mope around in grey robes in fortress-libraries, reading books and copying them day-in, day-out. Adventuring priests of Boccob are usually after some long-forgotten tome.
Corellon: Elves are crazy. So is he. He promotes xenophobia and no non-elf may set foot in his temple.
Ehlonna: Tree-hugger with violent tendacies.
Any other ideas?