Grick


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Fallen Seraph said:
I've actually been wondering if Lycanthropes will be one of those Templates talked about in the DMG.
It would make sense, though maybe having the lycanthrope BE a separate critter would cut down on Players looking to get infected.

DM:
It has been almost a month since your encounter with that hairy beast. The wound from it's bite, long healed, pulses as the full moon rises. Anger wells up inside as needle like hairs pierce every inch of your skin. WIth a howl you rend your armor apart...

Player: Yeah, yeah, just tell what stats go up...

DM: Up? Oh, no, nearly all your stats go down. While you are a werewolf, you are a level 5 minion!
 


Fighter types do more damage per swing? I guess we'll have to wait and see the game, but from what I'm seeing in the previews, that seems highly unlikely.

In 3.5, doing 25-30 damage a hit at level 10-12 without power attack seems to have been pretty typical for well constructed fighter types. With Power Attack and a two handed weapon I pretty regularly see numbers like forty. In the 18th level game I played a month or so ago, our fighter was doing 70-80 points of damage a hit and hitting on four out of six attacks. If the pit fiend stats are any indication, those numbers are going WAY down, not up.

Now a lot depends upon what happens with Power Attack and if the designers really didn't leave any significant ways to improve your allies attack bonuses in the game, but given the designer rant about hating the way 3.5 Power Attack worked and all the fiddley little +1 for one round kind of bonuses we've been seeing on the preview characters, unless some character can really get the minis game Eternal Blade champion power (+2 to hit and +10 damage against chosen creature type until the end of the skirmish/encounter and usable multiple times per day) I'm placing my money on less damage than 3.5

Like I said, we'll have to wait and see how it actually works out but I suspect that the Grick DR 10 will probably be harder to get useful damage past than DR 10 was in 3.5. (And if it isn't, it's probably because the designers forgot to close a loophole or two or will open one up in the first couple splatbooks--then again, given that players of the pregens at D&D XP managed to find some abusive exploits with no character creation or system experience, and with level 1 characters, there probably are quite a few loopholes that let PCs break the system's expected math).

Stalker0 said:
DR 10 in 4e is actually lower than it is even in 3.5e. Fighter types do more damage per swing, and only swing once. In 3e, much of a fighter's power is based on multiple attacks, which means the DR is multiplied. Further, even archers now get their dex added directly to damage, so while martials will have a harder time against gricks, they are far from ineffective.
 

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