monboesen said:
rangerjohn: Don't discount soak. That is what keeps the fighter alive. With heavy armor, a decent con score and the toughness feat (and thats going to be popular) a fighter can easily reach soak scores of +12-15. Thats a lot. At the end of his career it should reach +20 (+13 armor, +5 con, +2 toughness).
Yep. And he'll probably get the Soak even higher with Constitution enhancing items, natural armor bonuses, and maybe an item that increases size.
Imagine: 20th level fighter
*Base Constitution: 20 (+5 Soak)
*Amulet of Health +6 and Natural Armor +5 (+8 Soak)
*Full Plate Mail +5 (+13 Soak)
*Toughness x3 (+3 Soak)
Total Soak: 29
Then, once a character gets into epic levels, he can take the Damage Reduction feat for +3 soak a shot.
Also defence is tied in with BAB, meaning that high BAB opponents will be difficult to hit for the moderate BAB rogue.
Yep. Makes a significant difference as levels increase.
A viable tactic not relying on sneaks are mounted charges. The +1 to hit for higher ground, the +2 to hit from charge and doubled damage from the lance (should extra damage from a high hit roll be doubled too?) makes it deadly.
I never thought of that one. Very good suggestion for the medieval crowd.
The Mexican Army, during the days of the Texas Revolution and USA's War with Mexico, was a terror. They were the only army in the theater that had mounted calvary. (The US had dragoons. They'd ride up and dismount to fight.) The Mexicans would charge in and lance the lot of their enemies. Devastating.
I like how the revised GnG rules make that work.
I don't think I'd double the damage from the attack roll, just the dice and bonuses.
Rogues will simply have a hard time both hitting (high defense) and hurting (high soak) more skilled opponents.
Yes. Their sneak attack helps level the field, but there are easy ways to overcome that special ability (such as Uncanny Dodge).
I'd hate to be a Rogue fighting a Barbarian.