Grim-n-Gritty: Revised and Simplified


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Blacksad said:
The document which can be downloaded at ENworld has a date of modification of 04/11, so what has changed?

It's a Word document. The date field down at the bottom is an "active" field. It keeps updating every time the document is opened. (One of those things I don't think about until afterwards.)

So...

The only thing that has changed is the date. ;)
 


"Dexterity as Prime Attack Statistic
This variant rule makes it more difficult for big and slow creatures to hit a character, though they still inflict massive damage.
Strength no longer affects a character’s attack rolls. It only increases a character’s damage.
Dexterity modifies a character’s attack bonuses for both ranged and melee attacks.
In this variant, you should change the Weapon Finesse feat. Let it permit you to substitute your Dexterity modifier for Strength when you roll damage with light weapons. "

I don´t have my books here with me, so I may be saying something stupid, but...

What you mean by "light weapons"? Are the weapons classified only in "large Medium or Small" and "Martial or Simple", or there´s a "light" category?

Edit: spelling

Edit2: hmmmm... because you´re using the 3.5 edition´s weapon classification? If yes, how would it be in 3rd edition rules?
 
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Ken have you thought about the option of letting characters go for multiple critical effects by lettting penalties stack. So if trying to bypass heavy armor and blinding the target the penalty would be -12. The only possible abuse I see is with True strike. Additionally the Daze result would need a small penalty as well, maybe -2.

It could be too much for *4 critical weapons and their +10 to confirm I guess.
 


Ukyo said:
What you mean by "light weapons"? Are the weapons classified only in "large Medium or Small" and "Martial or Simple", or there´s a "light" category?

Edit2: hmmmm... because you´re using the 3.5 edition´s weapon classification? If yes, how would it be in 3rd edition rules?

In the 3E rules, if I remember correctly, light weapons are weapons one size category smaller than your character. The weapon can be wielded with one hand.

If you're using 3E rules, then weapon finesse applies to a single weapon, not to a group of weapons. Very limited!

In 3.5E, there is indeed a light classification for simple, martial, and exotic weapons.
 

monboesen said:
Ken have you thought about the option of letting characters go for multiple critical effects by lettting penalties stack.

In the original GnG rules, I permitted the stacking of called shots -- which is pretty much the same thing as critical effects in the revised rules. However, because these new rules allow you to increase your character's damage based on the success of the attack roll, it seems overkill to do so.

And it makes things more complex.

Remember: Simplified!
 

KenHood said:
In the original GnG rules, I permitted the stacking of called shots -- which is pretty much the same thing as critical effects in the revised rules. However, because these new rules allow you to increase your character's damage based on the success of the attack roll, it seems overkill to do so.

And it makes things more complex.

Remember: Simplified!
Heh. KISS is the law of the GnG land.

Keep It Simple Stupid not the band *grin*

Hagen
 

KenHood said:
It's a Word document. The date field down at the bottom is an "active" field. It keeps updating every time the document is opened. (One of those things I don't think about until afterwards.)

So...

The only thing that has changed is the date. ;)

doh!

I wondered because the download had been unavailable during a few days.
 

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