Theseus said:According to this description you can rougly translate Defense Bonus for "Dodge", right?
Not exactly. Defense is just defense. It can be dodging, parrying, blocking with a shield, jumping behind cover. Defense is your ability to avoid a solid, damaging hit.
"Ok" I said. "Parry with your sword and add the bonuses for the magical enhancement and for you specialization"
You don't apply weapon bonuses, etc. to your Defense. Defense is based on either your base Reflex saving throw or your base attack bonus. Not total attack bonus.
I handle parry/block (like you describe) as a move equivalent action.
Once it's determined that an attack has hit you, you can sacrifice your next move action to attempt to block it. You make an opposed roll: your total attack value v. your opponent's total attack value. If you use a shield, add the shield's bonuses to your roll. If you roll equal to or higher than your opponent, you block the attack and suffer no damage.
You can block a second time, but two move actions = all your actions on your next turn (in most cases). You'll have used up all your actions to avoid attacks.
In other words, you can block/parry no more times than you have actions on your next turn. If you use up all of your actions, you use up all of your next turn and cannot block for the remainder of the round.
Isn´t the Power Attack feat useless in the GnG system? (unless you are wearing a 2h weapon)
You've already pointed out where the skill is useful: two-handed weapons.
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