Playtesting 2.0
After more playtesting, a few issues came up and I´d like to know what have you done in your games.
- Since undead are immune to crits, you can´t ignore their armor? It doesn´t make much sense, right? On the other hand, if you state that they are not immune to crits, they lose their biggest benefit of being an undead.
- Which spells have you removed from game /changed? Whenever a player casts a new spell, we have to consider if it should change to adapt the new system. For instance, the deadly creeping doom is now utterly useless...
-Magic Items. For instance, if you are using a vorpal weapon you should always aim for the head on the crit confirmation roll.
What else has come up in your game?
After more playtesting, a few issues came up and I´d like to know what have you done in your games.
- Since undead are immune to crits, you can´t ignore their armor? It doesn´t make much sense, right? On the other hand, if you state that they are not immune to crits, they lose their biggest benefit of being an undead.
- Which spells have you removed from game /changed? Whenever a player casts a new spell, we have to consider if it should change to adapt the new system. For instance, the deadly creeping doom is now utterly useless...
-Magic Items. For instance, if you are using a vorpal weapon you should always aim for the head on the crit confirmation roll.
What else has come up in your game?
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