[grim tales] Ack! I lost my GT book!

Slavelords is in the fantasy genre...well it can be. When I read it, I want to run it in a more modern age.

And the Seven Saxons has been released. It's a little expensive for a PDF adventure though.
 

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Hammerhead said:
Slavelords is in the fantasy genre...well it can be. When I read it, I want to run it in a more modern age.

It's really funny how different readers can bring different perspectives to Slavelords. While I was working on the project with the primary authors, we were coming at it from different angles.

And the Seven Saxons has been released. It's a little expensive for a PDF adventure though.

That's not the first time I have heard that, and it surprises me. I never presumed to command the same kind of price point as a Goodman Games PDF adventure; but what would you consider a more reasonable price?
 


$6 is deffinately reasonable. Hell ... that's about the price of a 6-pack, and I have a feeling it will last more than 1 night which is longer than the beer will. :lol:

And now that I know about it, I'll probably pick it up next week.
 

Actually, Seven Saxons was originally written for EN World Game Day, and thus is slotted to run in one night's session (correct me if I'm wrong Wulf)
 

Hammerhead said:
Actually, Seven Saxons was originally written for EN World Game Day, and thus is slotted to run in one night's session (correct me if I'm wrong Wulf)

:D

It'll still last longer than a 6-pack will.
 

Devyn said:
:D

It'll still last longer than a 6-pack will.


ROFL!

It is indeed meant for a single session-- but we wrote more than we actually played out at Game Day.

There is some war-planning and logistical stuff in there that could easily, easily divert a group of typical players into a multi-session game.

Frankly I'd peg the whole thing at 4-6 hours, given a typical group.
 

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