[Grim Tales] Campaign websites?

Flynn

First Post
Good afternoon, All,

I'm looking for campaign websites that are built around games using the Grim Tales rules, so that I can get some ideas on how to create/organize my own campaign website for my upcoming GT sword-and-planet game. So, if you've already done work in this area, here's a chance to show it off to like-minded fans. :)

Seriously, if you wouldn't mind posting a URL to your campaign website here, I'd greatly appreciate it.

With Warm Regards,
Flynn
 

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Mine still in progress (but thanks for the plug, Wulf!). ATM, my biggest reccomendations are: try everything once! The whole system is that cool... and also, consider weapon groups. They really add an interesting level to weapon selection & characters.

That's really all that my site would have this second, if it were done...
 

I had a website for a campaign that never ended up happening and I think I took it down. I'm working on something new now though - check out my variant ruleset (see sig).
 

I guess you probably wanted some info on the kind of world (or game) that happens with Grim Tales, here's some advice:

In a system without generic classes (Expert, Commoner) and specifically a system where no 'invisible boundary' exists between hero's and farmers (in d20M, only 'heroes' can select talents or take advanced classes) then hero's are somewhat different then they are in the traditional D&D/Fantasy RPG:
1 - Heroes are more cautious (in a realistic way). That farmer they just walked past (eps. at low levels) probably has as good or better a chance of being able to kill them as anything they 'bump into' in the woods...
2 - Heroes are more heroic. Without that 'invisible barrier' that super hero games (*like D&D & d20M - I'll make a footnote about this) it becomes "You no what, I'm no better than you, farmer john, but _I'm_ going to go try to save the town. Go plant so wheat." - They're heroes because of what they _try_ to do, not what they're capable of.
3 - Heroe's are more humble. Much like #1, when even though your 8th level, you know you can't just go in, kill the army and take over a nation (due to your SUPER-POWER*) then you tend to not get arrogant as levels progress.

Footnotes
* D&D & D20M are superhero games, no way around it. Don't agree:
Why was superman a superhero? (Yes, he had good morals & faith & stuff, but so did Lois Lane...) Superman could to things no mortal could do: Fly, Have Super Strength, Heat/Laser Vision, See Thru Walls, etc...
Wizard lvl9 and d20M Fast 6/Tough 6 are super heroes. Wiz9 can fly, see through walls or in the dark, alter his body...all things Com2 adn Exp9 can't do. Same with f6t6 - he can withstand blows, evade, dodge, (list of other talents here) all of wich Ordinary12 can't even hope to do.
Any system where you're a hero because you're capable of feats (no pun intended) that 90% of the world isn't is a superhero game.
 

What I'm seeking...

Thanks for the review, Kirin'Tor, but that wasn't exactly what I was looking for, actually.

Grim Tales is a toolkit with numerous options, many of which can't be run at the same time. The active options have to be communicated somehow to the players to set their expectations. I have also my own campaign world slowly forming, and the core material in regards to that has to be communicated as well. The best route to do so is typically a campaign website.

I've organized a number of campaign websites before, but I'm not very happy with them, so I was looking for more examples that are specific to Grim Tales that might inspire something for me. I'm also curious as to seeing how people are actually using these cool rules, and website content would be a good way to evaluate that.

Obviously, this rules set appeals to the Tinker GM in us, as is seen with the variant rules that Glassjaw has produced (nice, btw, very nice) as well as my decision to use the Psychic's Handbook for my "power" system instead of the standard GT rules on spells and magic. The GT community, while small, seems very fervent. :D

I like it. :D

So anyway, I'm still hopeful to see a campaign website or two for Grim Tales before mine goes public in a few months.

Looking forward to it,
Flynn
 

Oh, I see...I guess I gave the exact opposite of what you were looking for, my bad! Like I said, my site isn't done (or really even very near presentable) yet, but I think I may open the site before I do a 'grand opening' (IE, before it's really done).

I'll post back in here when I have something I can show you!
 

Flynn said:
Thanks for the review, Kirin'Tor, but that wasn't exactly what I was looking for, actually.

Grim Tales is a toolkit with numerous options, many of which can't be run at the same time. The active options have to be communicated somehow to the players to set their expectations. I have also my own campaign world slowly forming, and the core material in regards to that has to be communicated as well. The best route to do so is typically a campaign website.

So, um, Flynn. You have a GT campaign going now or are you getting one going? Because we, um, live in the same city... and stuff. And I would kill at least 4 single-celled animals to play in a live GT campaign.
 



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