Grim Tales - 'Chronicles of the Witch Hunter'

I have Grim Tales, and even though I sold it one year ago I have read the Warhammer Fantasy setting in the past.

I am willing to play if there is still a place for me.
 

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Oh well, I don't have much ideas so far. I think I would like to play a Renaissance type of witch-hunter, with some Turn Undead abilities. Now, if you prefer a certain type of character tell me. I like either human or dwarf, but not halfling / elf.
 

No, no I don't really have and strong feelings one way or another. Only thing being is that you were thrown in jail and 'volunteered' to join the Knights Panther. As new recruits you are assigned to a Witch-Hunter to go on a very dangerous mission. After that, you might very well be able to become a Witch-Hunter but its unlikely that you would start as one... unless hmmm I suppose I could make one of the Player Characters the the Witch-Hunter?!?!

Hmm this could be a good idea... I have to think about it a bit more...
 
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Okay, I am going to create a 4th level GT character. By the way, in the spirit of GT, I personally don't ask for a prestige class. Only the six basic GT classes will suffice for me. I should come back today with a character.
 

Initial build:

Code:
[B]Name:[/B]  Grimmor Rockfist
[B]Class:[/B] Strong 1/ Tough 3
[B]Race:[/B]  Dwarf
[B]Size:[/B]  Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral 
[B]Deity:[/B] 

[B]Str:[/B] 16       [B]Level:[/B] 4        [B]XP:[/B] -
[B]Dex:[/B] 10       [B]BAB:[/B] +3         [B]HP:[/B] 1d8+3d10+15=52
[B]Con:[/B] 20       [B]Grapple:[/B] +6     [B]MDT:[/B] 22
[B]Int:[/B] 10       [B]Speed:[/B] 20'      [B]Damage Reduction:[/B] 3/-
[B]Wis:[/B] 10       [B]Init:[/B] +0        [B]Defense Bonus:[/B] +3
[B]Cha:[/B] 6        [B]AP:[/B] 7           [B]Reputation Bonus:[/B] +0

                   [B]Base  Armor Shld   Dex  Size   Nat  Def  Total[/B]
[B]Armor:[/B]                 +5    +2    +0    0    +0    +3    +0   20
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 18

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +5        +7
[B]Ref:[/B]                       0    +0        +0
[B]Will:[/B]                      0    +0        +0

[b]Armor                       Defense   DR  ACP   Weight    Cost[/b]
Sleeved Mail Hauberk (w/ Helm)    +5     2    -5    40lb
Wooden Shield                     +2     -    -2    10lb

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Masterwork Great Axe           +7    1d12+4/S     x3          -        12lb     -
Hammer                         +6    1d4+4/B      x3        20'         2lb     -         
Light Crossbow                 +3    1d8/P     19-20/x2     80'         4lb
- 10 bolts                                                              1lb         

[B]Languages:[/B] Common, Dwarven Battle Speak, Reikspiel

[B]Background:[/B] Ex-Imperial Soldier (military)- Climb, Jump, Spot, Survival; Career- 

Craft (weaponsmith), Knowledge (local), Profession (Soldier); Choose- Heal, Hide, Intimidate

[B]Talents:[/B] Strong- Melee Smash (+1 melee damage); Tough- Remain Conscious, Damage 

Reduction (1DR)

[B]Feats:[/B] Armor Proficiency (all), Brawl, Cleave, Martial Weapon Proficiency, Power 

Attack, Shield Proficiency, Simple Weapon Proficiency

[B]Skill Points:[/B] 14    [B]Max Ranks:[/B] 7
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Craft (Weaponsmith)       Int  3      +0         +3
Climb                     Str  2      +3   -7    -2
Heal                      Wis  2      +2         +2
Intimidate                Cha  4      -2         +2
Knowledge (Local)         Int  2      +0         +2
Survival                  Int  1      +0         +1

[B]Equipment:                Cost  Weight[/B]
Travelers Outfit              -    5lb
Mess tin and cutlery          -    1lb
Hooded Lantern                -    2lb
Flask of Oil                  -    1lb
Waterskin                     -    4lb
Flask of Whisky               -    1lb

[b]Mount:[/b] Tom, Riding Pony, bit & bridle, saddle, saddle blanket, and saddlebags

One man tent                      10lb
Iron Rations (7)              -    7lb
Bedroll                       -    5lb
Oats (7)                         

[B]Total Weight:[/B] 79lb             [B]Money:[/B] 10 silvers

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]       76lb 153lb 230lb 460lb 

[B]Age:[/B] 23 years
[B]Height:[/B] 5'10"
[B]Weight:[/B] 250 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Brown

Background:

Description: Battle-scarred and blackfaced Grimmor. One eye is almost shut

Behaviour: Grimmor, like his name, is a grimy individual.
 

Yea for PrC I am either not going to make them or make a few.

The ones that I thought might work would be like the Paladin, but also the spellcasters like Wizard, Necromancer, etc. might work. BUT still working it all out so none right now
 

Krug said:
Initial build:

Grimmore
Background:

Description: Battle-scarred and blackfaced Grimmor. One eye is almost shut

Behaviour: Grimmor, like his name, is a grimy individual.

WOW cool Kurg... only thing I saw was your Great Axe would do one more point damage (melee smash Talent adds +1 to all melee/unarmed attacks you do; 2-handed adds 50% more damage)
Also Brawl gives you +1 to attack and 1d6+4 nonlethal damage (nonlethal damage is as D&D3.5)
 
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Looking a bit closer I noticed that your Flat-Footed should be a 12 (you lose your Shield and Class Defense bonus when flat-footed in this game)
Also your mighty tall for a Dwarf at 5'10" :D just wondering. Otherwise looks cool... can't wait to start
 


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