Grim Tales - 'Chronicles of the Witch Hunter'


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Woa new boards... anyway Radiant just have to chooce some basic equipment I listed on the first page. I believe we are waiting for one more character, so I wil be ready to start in a day or so...
 

Karl Green said:
Woa new boards... anyway Radiant just have to chooce some basic equipment I listed on the first page. I believe we are waiting for one more character, so I wil be ready to start in a day or so...


sure sure, me's greedy :)
Running my tabletop game now. Will come back later to get my hands on anything that doesn't run away fast enough...
 

I've decided upon a concept, kind of influenced by reading way to much of the Song of Ice and Fire trilogy lately. The character would be the bastard son of a local Lord. Knowing that he couldn't ever gain a high position, he trained as an army scout, learning to move quick and silently and to kill well both from a distance and from close up. An aging Witch Hunter based in the same area was jealous of his father and how much the people loved him as their ruler. He'd try anything he could to strike out at those the Lord cared about, but even the bastard was protected well by his father's will. However, the Lord recently died from disease and his family was thrown to the wolves, especially the bastard who was trumped up on false charges of heresy and thrown into jail.
 

Ops ok so waiting on Turanil and Captain Tagon characters :) (BTW CT sounds like a GREAT character background... very WH ;))

If the characters are done soon I will be ready to start by tomorrow if everyone else is up for it. Excellent :D

Captain Tagon I don't remember do you have Grim Tales? If not I can help you make him, but you should do that Stats and Feats. Talents that you might want depend on what type of character you want.

I think the ones that apply to you would be Fast and maybe Strong, with a Background in as Noble or Military. Talents could be some sneak attack depending on your class, etc. Thoughts?
 

Looks like this game is coming together pretty quickly! I will keep an eye on your game once you start. Sign me up as an alternate if you like, Karl.

BTW, can someone link me to the Grim Tales book online? I haven't heard of it before, but it looks interesting.

Edit: I found the book, nevermind. Looks to be worth the $. I am considering running a very low magic ancient Greece campaign using the OGL Ancients and Sean K Reynolds Games The New Argonauts. Do you think this book might be helpful in planning a low magic campaign?
 
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The Bastard Sword is only an exotic weapon if use in one hand. Since I use the Tulwar in two hands I don't see the need for this to be an exotic weapon, but I may be wrong.

It's the improved threat range (18-20) that makes the difference. That's generally worth just a little bit more than the die type.

Hmm that is something to consider... hmmm, do you think the d8 (2H) would not to exotic?? I was looking at it like a Scimitar, which is not exotic, does one less die type then a long sword, and I was thinking of the two-handed sword

You are correct that the scimitar gives up one die type for the improved threat range.

I think technically, one less die type than 2d6 is 1d8, not 1d10. (The 1d10 is an odd die and not really in the "upsizing" die progression. It's like a half-step.)

What you've written is close, very close, but at first glance it seems off by about a half-step. Just a smidge too good. Unfortunately I'm travelling without my books, but the Equipment chapter in Grim Tales will help you "build" this weapon to proper balance.

There's two other ways of looking at it:

1) Will all the other players want a tulwar, too? I know I would!

2) Do you even care?

Wulf
 

I have to agree with Wulf that an EWP slot is needed for the tulwar. Most Exotic Weapons have a little extra in one stat(damage/critical threat range/damage multiplier) from conventional/martial weapons, else probably no one would bother taking them.
 

Bobitron said:
Looks like this game is coming together pretty quickly! I will keep an eye on your game once you start. Sign me up as an alternate if you like, Karl.

Hey Bob if you want to join up I think I can handle one more person. What would you be interested in?



Bobitron said:
Edit: I found the book, nevermind. Looks to be worth the $. I am considering running a very low magic ancient Greece campaign using the OGL Ancients and Sean K Reynolds Games The New Argonauts. Do you think this book might be helpful in planning a low magic campaign?

Oh yea it is totally worth it. It has a lot of cool ideas in it, like Horror, Insanity, different ideas for MDT and magic. I am using a less deadly form of spell casting myself at least for those training in magic.

Anyway it is pretty cool
 

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