Grim Tales - 'Chronicles of the Witch Hunter'

Dervish (Background)

Karl,
Here are the basics from a "Dervish" basic profession, I found on the web for the warhammer world. I will be basing the character loosely on this concept, so thought I'd give you the basics with their d20 conversion.

WS +10
T +1
W +2
I +10
A +1
Dex +10
Cl +10
WP +10

A Dervish is an Arabian, usually a bedouin, who is so endowed with righteous might from his god, that he seeks out this career. Dervishes are Arabians full of religious Zeal, who spend their time dancing and singing rituals, and fighting for the glory of their God*.

Skills
Dance/ Perform (Dance)
Dodge Blow/ Dodge (Feat)
Frenzied Attack/ Rage (Tough Talent)
Muscianship/ Profession (Musician)**
Sing/ Perform (Sing)
Strike Mighty Blow/ Power Attack (Feat)

Trappings
Daggers
Musical Instrument
Flowing Black Robes
Religious Symbol
Sword/ Masterwork 2H Scimitar***

* The god I've chosen from an Internet list is Ben-Moshar, God of Death, whom is believed to be an aspect of Morr. He is the most powerful of the Araby Pantheon.
**Not just performing music, but writing, conducting and arranging music, much like a conductor or composer instead of just a musician.
*** From your notes on character concept.

I'll post the character later today, as I am almost finished.

Steve
 
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Kewl... for you they might add a swearing to Morr/Ben-Moshar (although some of the Knights might be uncomfortable with that heathen name been spoken in their wall :D) there are all kinds of different people within the Order of the Knights Panther (they take nobles, and criminals)
 

Karl,
He truely means his vow to the Knights Panther. As long as it dosen't conflict with his vow to Ben-Moshar (Which superseds the Panther Vow) there will be no problem... and I know you would never bring this conflict to the fore-front ;) ....

He has decided to remain in the Empire instead of returning to Araby. Perhaps this is why he was imprisoned, for refusing to leave the area, so thrown in for either some trumped up charge, or a "misunderstanding" in a local tavern with the boys. Maybe membership in a local organization will grant him a measure of acceptance.

Regardless Ben-Moshar spoke to him in a dream, and made it clear his purpose in life was to remain hear and help those less fortunate to understand the truth. Perhaps this is the beginning of this duty.

Steve
 


Wulf Ratbane said:
If the tulwar is 1-10, 18-20, x2, it better be an Exotic Weapon. (And size L.)

Hmm that is something to consider... hmmm, do you think the d8 (2H) would not to exotic?? I was looking at it like a Scimitar, which is not exotic, does one less die type then a long sword, and I was thinking of the two-handed sword
 

Tulwar (Exotic Weapon)

The Bastard Sword is only an exotic weapon if use in one hand. Since I use the Tulwar in two hands I don't see the need for this to be an exotic weapon, but I may be wrong. If thats the case I'll just take the bastard sword, but I think it takes away a bit from the atmosphere. (Or I could take exotic weapon proficiency, and use a shield, this will only slow the progression a bit....ie no dodge yet.

Steve
 

Seif-al-Din (Sword of the faith)

Sief-Al-Din bin Zolotas
Human male, Medium; Strong Hero/3, Tough Hero/1
Lawful Neutral
Diety: Ben Moshar

Background - Church Guard
Alliegences - Order: Order of the Knights Panther
Religion: Church of Ben Moshar

STR - 17
DEX - 14
CON - 14
INT - 10
WIS - 12
CHA - 10

HP 36
FORT - +5
REF - +3
WIL - +2

AC - 18/DR-2 (Armor 3, DEX 2, DB 3)sleeved mail haubrek w/ Helm

MW Tulwar +8 (BAB 3, STR 3, WM 1, Wpn. Focus 1); 1d10 +5 (STR 4, Melee Smash +1) 18-20 x2
Dagger +6, 1d4+4, 19-20 x 2
Long Spear +6, 1d8+5, 20x2
Short Bow +5, 1d6, 20x3

Feats & Talents
Proficiencies: All simple and martial weapons, All armor & shields
Dodge? or Exotic Weapon Proficiency/Tulwar (Feat;Lvl. 1)
Power Attack (Feat; Lvl. 1)
Melee Smash (Talent; STR Hero Lvl. 1)
Cleave (Feat; Lvl. 3)
Weapon Focus/Tulwr (Feat; STR Hero Lvl. 1)
Extreme Effort (Talent; STR Hero lvl. 3)
Rage (Talent; TGH Hero Lvl. 1)

Skills / Ranks / Score
Craft:Calligraphy/0/+0; Escape Artist/2/+4; Heal/0/+1; Intimidate/8/+8; Knowledge: Religion/4/+4; Perform: Dance/3/+3; Profession: Music/0/+1; Ride: Horse/3/+5; Sense Motive/2/+3; Tumble/2/+4.

Equipment
MW Tulwar (Returned Item), sleeved Mail hauberk w/ Helm, Travelers Outfit, Long Spear, (2) daggers, shortbow w/20 arrows?, Light Riding Horse (Rajh bin Brolek)w/ gear, Week of Iron Rations, Waterskin, week of oats, Bedroll, Mess tin and cutlery, Hooded lantern w/ flask of oil, One man tent, 9 silver shillings.
 

Looks cool... I think I will go with the Tulwar not require EWP, just because of the scimitar/longsword vs. tulwar/two-handed sword

Oh note there are no Alignments in G.T. so you take Allegiancies. I totally could see his as Law and Ben Moshar
 

The redone Grimmor:

Code:
[B]Name:[/B]  Grimmor Rockfist
[B]Class:[/B] Strong 1/ Tough 3
[B]Race:[/B]  Dwarf
[B]Size:[/B]  Medium
[B]Gender:[/B] Male

[B]Str:[/B] 18       [B]Level:[/B] 4        [B]XP:[/B] -
[B]Dex:[/B] 12       [B]BAB:[/B] +3         [B]HP:[/B] 1d8+3d10+12=44
[B]Con:[/B] 18       [B]Grapple:[/B] +6     [B]MDT:[/B] 20
[B]Int:[/B] 10       [B]Speed:[/B] 20'      [B]Damage Reduction:[/B] 3/-
[B]Wis:[/B] 10       [B]Init:[/B] +1        [B]Defense Bonus:[/B] +3
[B]Cha:[/B] 6        [B]AP:[/B] 7           [B]Reputation Bonus:[/B] +0

                   [B]Base  Armor Shld   Dex  Size   Nat  Def  Total[/B]
[B]Armor:[/B]          10   +3    +0/2    +1    0    +0    +3    +0   17/19
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 15

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +4        +6
[B]Ref:[/B]                       0    +1        +1
[B]Will:[/B]                      0    +0        +0

[b]Armor                       Defense   DR  MDB  ACP   Weight    Cost[/b]
Sleeved Mail Hauberk (w/ Helm)    +3     2    +2   -5    40lb
Wooden Shield                     +2     -         -2    10lb

[B]Weapon                  Attack   Damage     Critical   Range     Weight  Cost[/B]
Masterwork Great Axe           +8    1d12+7/S     x3          -        12lb     -
- [i][b]Gnasher[/b][/i]
Warhammer                      +7    1d8+5/B      x3          -         5lb     -
Dagger                         +7    1d4+5/P   19-20/x2     10'         1lb     -         
Light Crossbow                 +4    1d8/P     19-20/x2     80'         4lb
- 10 bolts                                                              1lb 
Fists                          +8    1d6+5(NL)            

[B]Languages:[/B] Common, Dwarven Battle Speak, Reikspiel

[B]Background:[/B] Ex-Imperial Soldier (military)- Climb, Jump, Spot, Survival; Career- Craft (weaponsmith), Knowledge (local), Profession (Soldier); Choose- Heal, Hide, Intimidate

[B]Talents:[/B] Strong- Melee Smash (+1 melee damage); Tough- Remain Conscious, Damage 

Reduction (1DR)

[B]Feats:[/B] Armor Proficiency (all), Brawl, Cleave, Martial Weapon Proficiency, Power 
Attack, Shield Proficiency, Simple Weapon Proficiency

[B]Skill Points:[/B] 14    [B]Max Ranks:[/B] 7
[B]Skills                  Abil Ranks  Mod  Misc  Total[/B]
Craft (Weaponsmith)       Int  3      +0         +3
Climb                     Str  2      +4   -5    +1
Heal                      Wis  2      +0         +2
Intimidate                Cha  3      -2         +1
Knowledge (Local)         Int  2      +0         +2
Spot                      Wis  1      +0         +1
Survival                  Int  1      +0         +1

[B]Equipment:                Cost  Weight[/B]
Travelers Outfit              -    5lb
Mess tin and cutlery          -    1lb
Hooded Lantern                -    2lb
Flask of Oil                  -    1lb
Waterskin                     -    4lb
Flask of Whisky               -    1lb

[b]Mount:[/b] Tom, Riding Pony, bit & bridle, saddle, saddle blanket, and saddlebags

One man tent                      10lb
Iron Rations (7)              -    7lb
Bedroll                       -    5lb
Oats (7)                         

[B]Total Weight:[/B] 83lb             [B]Money:[/B] 10 silvers

                           [B]Lgt   Med   Hvy  Lift[/B]
[B]Max Weight:[/B]       100lb 200lb 300lb 600lb 

[B]Age:[/B] 58 years
[B]Height:[/B] 4'3"
[B]Weight:[/B] 160 lbs
[B]Eyes:[/B] Gray
[B]Hair:[/B] Black-Gray
[B]Skin:[/B] Brown

Alliance: Friends, Empire, Order of the Knights Panther

Background: Grimmor Rockfist was a tough-headed dwarf who decided to earn his wealth as an imperial soldier, just like his cousin Marvie, since he had little interest as a forger. His skill with the axe allowed him some respect amongst his fellow soldiers.

However, his officer Reckham, whom he never got along with, sold off the ragtag bunch of soldiers to a bunch of Beastmen who were ready to sacrifice the soldiers to Khorne, and all others in Grimmor's company were slain except for him. After resting, he eventually found Reckham drinking at a bar, and promptly seperated the officer from his head. It took four guards to take him down, where he awaited to be hung or torn apart by horses. Getting 'pardoned' was certainly an act he was surprised at, but he's glad to be reunited with his axe Gnasher. He's still wondering what in the heck is a panther.

Description: Battle-scarred and blackfaced, one eye is almost shut, the result of a brawl with a half-ogre. His clothes smell badly of ale. His beard and hair dart all over the face, stuck in a perpetual mess.

Behaviour: Grimmor, like his name, is a grimy individual. He's started many a brawl and been involved in a number of fights; he's already been banned in a number of bars. He doesn't think of himself as a hero, merely a warrior.
 
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