Wulf Ratbane said:As far as your copy goes, if you want to send me your broken-spined book, I will be happy to replace it for you with a new copy.
Thanks Wulf - if my copy does indeed fall apart I'll take you up on that.

My friend Craig/Upper_Krust said he might give me his freebie copy (that he got for his work on GT) when he's over in August, I'll see how mine holds up.
Thanks to everyone who's replied, you've given me some thoughts & things to look for. I've only spent a couple of hours reading it so far; I agree that the 'feel' does seem superior to d20 Modern - I dislike WoTC's art style, GT's i far preferable, and the writing does seem clearer. The elements I dislike are elements that look familiar from d20 Modern, like d20M's silly autofire rules.
So, given that GT is crunch not fluff, things I think I might do with it:
1. A Space: 1889 or similar game, inspired by the Victorianesque artwork.
2. A d20 version of Ron Edwards' Sorcerer & Sword* (pulp narrativist swords & sorcery), if I can work out how that fits... again, inspired by the Swords & Sorceryesque artwork.
3. As a supplement for filling out the Redline d20 minigame (which was nice but too thin to be usable on its own IMO)... again, inspired by the post-apocalypse artwork.
*Best. Fluff. EVAR.
