Hjorimir
Adventurer
I’m looking to modify the mechanic for spell burn in Grim Tales. While I love the magic system over all, I don’t really want a bunch of muscle-bound wizards running around my campaign world…call it personal tastes.
Con is obviously slated for spells outside an adepts particular scope or for casting spells beyond one’s talents (this is such a great mechanic), so I don’t want to touch that. Thematically speaking, I love how the Str burn weakens the caster. But, as I stated above, I don’t want casters molded into something that needs to be buff.
Has anybody modified this somehow or replaced it with something else entirely? Non-lethal damage feels a bit weak in comparison to the Str damage, so I’m not sure I want to go there.
Maybe some kind of mechanic where there are effects of casting spells (i.e. fatigued, exhausted, confused, stunned, etc.) with the understanding that Con damage would be on top of this for the standard criteria?
I saw Old One mention something about Horror checks, but that was for more powerful versions of the spell. It seems like a neat idea though.
Con is obviously slated for spells outside an adepts particular scope or for casting spells beyond one’s talents (this is such a great mechanic), so I don’t want to touch that. Thematically speaking, I love how the Str burn weakens the caster. But, as I stated above, I don’t want casters molded into something that needs to be buff.
Has anybody modified this somehow or replaced it with something else entirely? Non-lethal damage feels a bit weak in comparison to the Str damage, so I’m not sure I want to go there.
Maybe some kind of mechanic where there are effects of casting spells (i.e. fatigued, exhausted, confused, stunned, etc.) with the understanding that Con damage would be on top of this for the standard criteria?
I saw Old One mention something about Horror checks, but that was for more powerful versions of the spell. It seems like a neat idea though.


