No it's not, as far as I'm concerned.
A grognard is somebody who does not play new rpgs.
A grognard is somebody who does not play new rpgs.
Your definition is thus specific to your opinion, as far as you're concerned. I daresay that in this instance, your opinion does not reflect a consensus on the question of what a Grognard is, and is not. Far from it.No it's not, as far as I'm concerned.
A grognard is somebody who does not play new rpgs.
maddman75 said:There are features of newer games that older games lack, because no one had thought of them. Specifically
What, like "toss a coin to settle any question"? Yes, obviously it could not be the case that people considered and rejected it in favor of tailoring 'resolution mechanics' to the situation at hand, could it?- Consistant resolution mechanics
That's more intuitive?? Yeah, it's a real shame nobody thought of that before Mark Rein*Hagen. (Or was it part of the Ghostbusters game?)- Mathematics that works in an intuitive fashion (best example oWoD vs nWoD, in certain situations in oWoD the better you were at something the more likely you were to get a critical failure)
I don't see this at all, I am afraid, in terms of what "people have thought of". Good design principles tend to go back a long time. Whether people can afford to apply them is another matter. Heck, computer and printing technology has facilitated publication of a lot of horrible design!- Improvement in layout and presentation
The Blackmoor dungeon campaign began in late 1970, and D&D was published in 1974. The first DMG was released in 1979, Gygax having continued revision of the same basic framework along with additions and revisions that had been published in the Supplements and The Strategic Review/The Dragon. TSR-D&D continued to refer back to that work in later editions, rather than "reinvent the wheel". Millions of people played the games.- More extensive playtesting
"The game" lacks volition. It is the designer who wants to deliver something -- and focus on that is what design is. This claim of yours is just total nonsense.- Focus on what the game wants to deliver
Your definition is thus specific to your opinion, as far as you're concerned. I daresay that in this instance, your opinion does not reflect a consensus on the question of what a Grognard is, and is not. Far from it.
Nope. Your definition is specific to your own bias, sorry to say.Nope, that only applies to you, not to me. The consensus is a grognard is is somebody who doesn't play new rpgs.
I really don't care much about "serious business" memes that make geeks somehow claim they're "less geek" than "these geeks, you know, the ones who are really geeks, you know?". Whatever. I'm not "normal", whatever "normal" is supposed to be. Sue me.And your statement is entirely ironic concerning a very recent post about tolerance and being right is serious business.
Nope. Your definition is specific to your own bias, sorry to say.
I really don't care much about "serious business" memes that make geeks somehow claim they're "less geek" than "these geeks, you know, the ones who are really geeks, you know?". Whatever. I'm not "normal", whatever "normal" is supposed to be. Sue me.![]()
Guys guys guys....
Can't we all just get together over a huge pot of spaghetti?
Mixed with baked shrimp instead of meatballs?
... that allows fans of 4e to easily dismiss the opinions of those who have issues with parts or all of 4e.
No, sadly, all the fun has been sucked out of this thread.This is fun.