It depends! Are you filled with angst and/or melancholy when other groups are having fun with shiny new games that you don't personally like?So where would "happy with what I have"/"recovered from shiny new toy syndrome" fit? Am I still a grognard if this describes me, or do I have to tell the dang kids to git off my lawn first?
It depends! Are you filled with angst and/or melancholy when other groups are having fun with shiny new games that you don't personally like?
-O
That's really a misconception. Even if you're not old and grumpy, I've never understood why you'd want kids hanging out on your lawn.So where would "happy with what I have"/"recovered from shiny new toy syndrome" fit? Am I still a grognard if this describes me, or do I have to tell the dang kids to git off my lawn first?
It used to be that. Now I'm just like "Ok, have fun, not my thing." Especially when I see shiny new games being run and played in a manner that keeps my interest at zero.
One issue I want to take up, as it is a favorite of the self-professed grognard, is the 'play skill' mentioned in the quotes from the Tyranny of Fun thread. The position espoused there says that harsh play, where the GM kills, cripples, destroys items, or in other ways damages characters for the slightest miscalculation will have a Dungeons and Bootstraps effect, creating players who are highly skilled.
I disagree completely. I don't consider "Being paranoid and memorizing the Monster Manual" to be skilled play. In my game it would be dysfunctional play, as the properties of monsters would not be as published and certain death is not waiting around every corner. I don't think those things bring fun experiences. Nothing against those that do, but saying that this is 'skilled play' and my way is 'mediocrity' is explicitly saying 'my game is right and yours is wrong'.
Which also, is the heart of grognardism.
I don't consider "Being paranoid and memorizing the Monster Manual" to be skilled play. In my game it would be dysfunctional play, as the properties of monsters would not be as published and certain death is not waiting around every corner.
Wow. Worst. Paraphrase. Ever.Yes it is indeed a shame that such things as common sense, logical thought process, and problem solving ability are referenced as some sort of "player skill".
Expolder Wizard said:This stuff used to be part of just, well.. regular gameplay.
Are you tag-teaming on purpose to make this point?maddman said:Nothing against those that do, but saying that this is 'skilled play' and my way is 'mediocrity' is explicitly saying 'my game is right and yours is wrong'.
Which also, is the heart of grognardism.
Wow. Worst. Paraphrase. Ever.
Are you tag-teaming on purpose to make this point?
Yeah, I agree with this. It seems wrong to me that 'skilled play' should be attached to a particular, highly gamist, play style.I don't consider "Being paranoid and memorizing the Monster Manual" to be skilled play. In my game it would be dysfunctional play, as the properties of monsters would not be as published and certain death is not waiting around every corner.
Yes it is indeed a shame that such things as common sense, logical thought process, and problem solving ability are referenced as some sort of "player skill".
This stuff used to be part of just, well.. regular gameplay.