If you intend to be essentially a nonparticipant in combat situations, the solution is to have your player not count when deciding how much XP to spend building the encounter. So if a 5 person party for your level gets an encounter worth 500 XP, the DM instead gives you an encounter worth 400 XP because he knows you won't help.Mirtek said:I fear that 4e will much more require all players to participate close to the tactical optimum and that just a few tactically avid players won't be able to make up for what the less tatically avid players lack. So instead of just being on the battlemat and neither contributing much nor hurting the team effort, I will be a dangerous weak link in 4e that could lead the party to doom
This was true in 3e as well, really.