StalkingBlue
First Post
Triggered by Emirikol's thread on gaming groups breaking apart.
Here are some bits of 'group glue' I've seen work:
- Life allowing for gaming. Obvious one, that: if you can't get together, there's no game.
- A DM who provides a fun and challenging game in a style that is authentic for him/her. No good trying to warp yourself into a different creature if your style and your group's preferred style don't fit, it's never going to work well.
- Players who contribute actively to the game, who like the DM's style ok and whose individual styles mesh with the DM's and with each other's.
- People (DM and players) who get on well with each other. Helps resolving conflicts, which will rear their ugly heads in the best and most mature groups (heck, it's a creative activity, vulnerable egos are going to get involved at times!), plus it makes game nights more fun. I can't say I enjoy gaming with people I wouldn't want to hang out with otherwise - I'll do it at a Con and have fun, but not in an ongoing campaign.
What's your group glue?
Here are some bits of 'group glue' I've seen work:
- Life allowing for gaming. Obvious one, that: if you can't get together, there's no game.
- A DM who provides a fun and challenging game in a style that is authentic for him/her. No good trying to warp yourself into a different creature if your style and your group's preferred style don't fit, it's never going to work well.
- Players who contribute actively to the game, who like the DM's style ok and whose individual styles mesh with the DM's and with each other's.
- People (DM and players) who get on well with each other. Helps resolving conflicts, which will rear their ugly heads in the best and most mature groups (heck, it's a creative activity, vulnerable egos are going to get involved at times!), plus it makes game nights more fun. I can't say I enjoy gaming with people I wouldn't want to hang out with otherwise - I'll do it at a Con and have fun, but not in an ongoing campaign.
What's your group glue?