PeterMikelsons
First Post
Rel said:Most of these combatants had 2 attacks and even though I was very cavalier about determining their bonuses and damage, this took a lot of time. In just a couple of rounds, I found that the players were losing interest and were thumbing through books and holding side conversations with each other. This of course further contributed to the problem because when their turns came up they had a less than perfect grasp of the current situation and it took longer for them to decide their own actions.
I think all of us as DMs at some time have made the mistake of what I call "playing with yourself": having NPCs fight NPCs while the players watch. You must speed up those attacks, making them faster and faster, until you get the players' attentions back. You can start with rolling d20s and actually reading them and trying to decide a reasonable result based on the roll, and if that's too slow, to rolling a handful of dice and just getting a general impression (which has the side benefit of sounding cool). Then move to skipping the dice and just winging it for each attack. If even that's too slow, just wing the entire round. Go across your miniatures map and move and remove random figures, then ask the next player in initiative for her action.
(What may be worse is "talking to yourself": having an NPC have a conversation with an NPC while the players watch - you have to be a truly great actor for you to not feel insane or for the players to not get bored.)