Atlatl Jones
Explorer
The thing is, business types have always had control of the creative direction. Take a look at what happened the last time businessmen abdicated control of D&D, during the last few days of TSR. Designers created all sorts of neat books that they wanted to create, but which no one actually bought in any numbers, resulting in TSR splitting is own market and going bankrupt. Companies who're doing this as more than just a hobby should make books that people actually want to buy, which will make them profits. In basic terms, the goal of making profits just means companies want to sell what people actually want to buy.Ydars said:I feel very strongly that if the corperate types get control of the CREATIVE direction of WoTC then D&D is DOOMED. I see the GSL as a kind of acid test of who is really in control of the direction of D&D.
The Games Workshop example has nothing to do with long term vs. short term planning. It was the result of differences of scale. RPGs are a fairly miniscule market. No matter how much a RPG sells compared to other RPGs, its profits are just rounding error compared to the profits of novels and minis.Take Games Workshop for example. They are a very successful company that makes business decisions that make perfect business sense, they just end up destroying whole swaves of the RPG market. They have just completely cut the most successful RPG of this year (at least in the UK it was outselling D&D 4:1) Dark Heresy because it doesn't fit in with their short-term business plans anymore.
While I don't like that GW dropped dark heresy, it was a sound thing for them to do in the long term.