Guardians - Welcome to the Wild Wild West (FULL)

Gideon said:
The globes are Level 6 Kinetic Energy Blasts w/ Area. So if my math is correct that should mean the DC on saves are: DMG full = 21, Ref = 16, DMG half = 18. I hope that makes more sense now.

You made your original Ref of 17 but had stated earlier to spend a HP if the reflex roll was less than 8, which it was.

Yeah, that makes sense. I'm not fussed about the HP use, or the fact it took me out; Stated use for HP is stated use, and rolling a 4 on a damage save is never going to have a happy ending. At least I can spent a HP next round to try and get back into things. :)

Synch.
 

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Super Girl said:
1)Does this seem slightly off?
Damage save 15 (her power already absorbed 8 of it)
failed by 6, which means that 21+8(was absorbed)= 29 total
Since I was not hit directly, its 15 + 1/2 Rank for the save
29-15=14

We are fighting a minimum of 6 PL 28 opponents? :confused:
That cannot be right.

2)The Sgt should not have been able to make any action at all but a charge directly at Karma, that was the effect I choose for the taunting, and she succeeded at it. He has to either make a charge attack, or if he is out of range of that, a double move action directly at me, no other options.

3) In either case the robot should have to make 2 DC 23 damage saves (not including Karma's surpise strike feat which would bump them to 2 DC 27 damage saves, if it applied, not sure either way, I'd think getting injured out of the blue with no apparent source for the damage would be surprising)

4) I posted that Karma was moving to stay with the others, not really a major issue, I meant Linda, I just need to be more specific I guess

1) I included your absorption with your damage save. So in my reference sheet I have Karma's DMG save as +10. She had rolled a 5 and 3 respectively. Because you failed your reflex saves you take full damage even though you weren't hit directly. If the reflex saves had succeeded the damage would have been halved.

2) Sgt. Brano acted before you could taunt him. He gets to do whatever he wants. Next round he will charge.

3) I disagree with the robots getting shot back. If it was targeted I would agree but area effects being sent back as well seems too much.

4) Yeah, sorry about that. I misunderstood who you were following. It wouldn't have changed results. Karma would still have had to make two Reflex saves and two damage saves.
 

Her absorbtion is not amazing save damage, which is how you treated it, a +8 (it costs 2pp a level more 3pp vs only 1pp). In either case, the absorbtion went off, storing the +6 energy blast, and because the blast has triggered extra twice tied to it (costing 2 pp a level), it automatically goes off damaging the robot. If she takes it, then the absorbtion blast puts the damage back out.
 

Keia said:
Level six blasts are 30' radius. Did the blast that hit lightspeed and phoenix (who are 30 ft apart in distance and 40' apart in height actually hit both of us? At level 6, the range penalty for the attack was at least -2.

Regardless, at a DC of 18, Phoenix only missed the save by 3, not 6. Therefore, I would think he is still in the air and flying. If possible, Phoenix will spend a HP on the save, making it a minimum of a 10, plus a damage save of 10, total 20 and a save.

finally, if a hero point is spent on a reroll, I thought if it was below 10, the die roll was considered a ten.

Keia

Brandon is 40' above Lightspeed. The shots were specifically targeted at the wall between the two charachters. 60' diameter would cover both of you. I didn't roll their attacks because they were not focusing a primary target. They also have a 10' radius area where they same effects would have occured.

You are correct about only missing the save by 3. It has been fixed. Phoenix is also still flying. I'll allow you to spend the hero point this 1 time. In the future please post guidlines for hero point use. I guess that makes Phoenix still healthy.

If a hero point is spent and both rolls are below 10 the roll is considered a 10. If one of the rolls was higher than 10 I kept that roll. Where did that come up?
 


Super Girl said:
So energy blast +6 w/ area= a 60 foot explosion? Wow I neeed to take area weapons more.

Yep, Area gives you an attack with a radius of power rank x5 feet. That's a lot of boom. Of course, you really want Selective on that if you're planning on using it in a team...something the bad guys don't really need to worry about. To paraphrase Mystery Men: "Evil will always have the edge. You see? I kill my own men!" ;)

Synch.
 

Okay, I need a few things cleared up. I'm a wee bit confused as to what's happened so far and who some of the characters are. By my tally, I have the following:

Code:
[b]
Callsign      Name      Profile            Location               Status[/b]
Aztec         Sandra    Gideon	 	
Banjax        Mason     Gideon                                    1 stun and stunned
Carbon        Kevin     Tyrlaan                                   2 stun
Karma         Lucy      Super Girl                                2 stun and stunned
Leprechaun    Steve     Gideon
Lightspeed    Chris     Synchronicity      40' fwd                2 stun and unconscious
Longhorn      Linda     Calinon            30' fwd (knockback?)   unconscious
Phoenix       Brandon   Keia               80' up	          1 stun
Tornado       Travis    Argent Silvermage  40' up	
Verbena       ??        Gideon		
Whisper       Lindsey   Gideon

I need to understand this so I know who is within Kevin's reach to touch and mimic powers.
 

From Gideon's post, I am left with the feeling that Karma's powers are going to be useless, because I am getting the same effect as having spent 8pp on AS: Damage +8, where I actually spent 48pp. Its not a case of having spent all those pp on extras that do not apply to the given situation, because all of the extras as well as the main power apply ONLY to a single situation, that being, when Karma gets hit.

If we cannot get this solved, I think I will have to drop out of the game since her powers are not working even remotely how I pictured them. I wish you had said this earlier Gideon, when Calinon and I were discussing this very thing, before the game started, I could have just changed her powers. I really liked the in-character interaction and the character herself though :\

If I had known she would be uselss in the one spot she had any power, I wouldn't have invested so much time into making her. How exactly do you see her powers working Gideon? Tell me what you think are the limits, and I'll see if I can live with it.
 
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Oh, and I'll use a hp to ditch the stunned condition, so I can act normally in the second round. (Though If I had known that Karma was this weak defensively I would have made a point of saying use it to reroll any saving throw roll that was less then 10, before bonus)

Out of curiosity, did you think there might have been a reason as to why nobody attacked the enemy?
 
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Super Girl said:
Out of curiosity, did you think there might have been a reason as to why nobody attacked the enemy?

For me, it was the range penalties. I don't have that great of a base attack, total of +7 ranged so that -2 or -4 makes a heck of a lot of difference. Plus I thought that they'd have grenades or something, not everyone with multi-shot area effect attacks. Definitely, not what I expected.

Good thing this is a warm up. :cool: :o

Keia
 

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