Wow, missed a lot being out for the day.
I just want to say, especially if you are feeling ticked off about what happened, that I know, as a fellow GM of M&M, in this game world, using these lethality rules, that Gideon isn't in any way trying to tick you off or make you feel like leaving the game! Buck up, heroes! That being said, I want my turn to complain dangit!
I try not to get upset about getting whapped, but after reading the post for an hour, and the posts made here for an hour, I have to agree with Supergirl that the encounter is poorly designed and very disheartening. This is not a test or display of our powers. This isn't even a challenge nor is there a chance to really be heroic; it's a beat down. So I can understand a bit of heat coming your way. Keep the following things in mind:
They all have area attacks pretty much makes rolling hit rolls for them unimportant. Area attacks are also very hard to defend against and it is unlikely you'd want all of us to have area attacks and use them in this way. For the players, they negates the effect of superspeed in making damage saves (great once in a while), completely negates deflection (great once in a while) and forces a lot of saves that eventually will be failed and badly. They also have multifire... with penalties for that and range that are able to be effectively ignored.
The range we started at makes us all sitting ducks for this. There is literally no way for people without significant movement powers from getting trashed.
The folks in the 'unmoved back row' actually need to make another two reflex and damage saves unless they are somehow more than 30 feet apart. Heck, Longhorn has to make another 4 reflex (now a -5) and damage saves since she was thirty feet from them, but with a 30 foot knockback should now be lying among them. I didn't want to mention this, but it does further illustrate a problem with the scenario.
Now, next round I ccould spend a hero point to regain consciousness (DC10 constitution check). I can move, but can't take strenuous actions without using another hero point which I can't do until the following round. I can guarantee, however, that based on the scenario, there is no way I will do this. The robots should be sending in another full round of multi-shotting area attacks shortly. It is a no win situation. (also see way down for hero point use clarification I need badly)
It's important, as players, to know if a no-win scenario is upcoming, or we tend to get disheartened rather fast. It's also important to know that there won't be 'no win' situations brought up where we are actually able to die. If this encounter happened outside VR, it'd be game over for a lot of us. It is also important for what happens to have a reason, and I truly missed the reason for our display of powers excercise to be turned by the Colonel into a slaughter. Remember, we can die if we do something stupid or have a horrible string of bad luck; that we can all live with, and you warned us of it. But we shouldn't just be killed because we can be killed. Then we enter the 'no fun zone.' Booo for no fun zone!
As you said, first battle run, and you might make mistakes. This might have been your plan too, so if that's the case, that's fine and dandy, but I know Longhorn will want a reason for that being done to us, and a darn good one. Personally, I think you may have underestimated the effect a ton of area attacks would have on the group. It's easy enough to fix with only one combat post.
As for the other stuff:
Karma is getting unfortunately hosed with the damage saves at the moment. She's effectively spent an extra two pp/rank for amazing save (with nifty extras attached, but that is beside the point). In the case of absorbtion, her power should simply work as it says, and if the damage is drained to zero or below, she suffers no damage. This is my oh so clever analysis (isn't it clever?):
Amazing Save (DMG) costs 1 pp. It is continuous and can be nullified/drained/etc. It adds right on to the damage save.
Protection costs 2 pp. It is permanent and cannot be nullified/drained/etc. It adds right on to the damage save.
Absorbtion costs 3 pp. It is continuous and can be nullified/drained/etc. It should reduce the power of the incoming attack, potentially eliminating it.
Brano can't do anything but charge towards her on his next turn.
My re-rolled reflex save was 13, still a failure, but important to point out. Also, the only benefit of deflecting an area attack is the gaining of a reflex save. Well, until I get reflection!
I like to see DC's. Without them, I don't know if, after I've been shot, I need to adjust my hero point useage. I like to see numbers for initiatives. I can't necessarily delay long enough to get where I want. I don't know if refocussing will give me an advantage.
And this is rather vital... being VR, does hero point expenditure even count towards our totals? This is very important as to how hard we train. I actually had assumed they would count inside VR (ie. I have 4 hero points in a scenario) but wouldn't lower my 'real' hero point total. If they do count as 'real' hero points spent, I do not want to use any hero points in VR for any reason whatsoever as that will actually hurt my chances at survival or doing cool and heroic things.
Anyway, I'm going to bed and will check back tomorrow. Not like I have anything to do in the upcoming week of battle as it stands now!
