Guardians - Welcome to the Wild Wild West (FULL)

You should not need to take All Attributes for Feats, don't you automatically pick up 8 feats without the all attributes? I would not think you would need more then 8 feats, or that characters even have 8 feats or more.
 

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tyrlaan said:
I'm not sure either, but by virtue of my perception of how Carbon's powers work, I don't think he should be able to mimic gear.

Clarification on Carbon's Mimicing abilities. You do not get equipment. You will get the HP from Hero's Luck, however, they will count against your total when you go back to being yourself.

Example: Carbon copies Steve. You copy the Hero's Luck feat twice. Before you copied you had 3/4 HP. Now you have 5/6 HP. In the course of the battle you use 2 of those. When you stop being Steve you go to 1/4 HP.
 

Argent Silvermage:

You need to spend a half action on your blade storm which means you will only get 40' of flight forward. (The robots are 70' from your current position and 40' down.) Basically, you won't hit anything if you whirlwind this turn without getting anymore movement.
 


Calinon said:
Use extra effort to double your movement :) Wee :)

I agree but it is his call.

Update ready, just waiting for yon Silvermage and tyrlaan to give final actions. This one went much better for the good guys. At least as it stands now.

I also want you to know about a house rule that will be put up on the website in a little bit. It will not be applied until after this combat.

Directing Area Attacks-
When firing an area attack that is directed at an open space the firer will make an attack roll with all of the usual modifiers against a DC of 10. If the attack misses the center lands (10-Attack roll+range increment) x 5'.

Example: An MK200 shoots both energy grenades into the center of a crowd. It rolls an attack roll with penalties for range and rapid shot. At +10 normal attack rolls and in its second range increment. The robot rolls a total attack roll of +6. Rolling a 3 on the die. It misplaces the grenade causeing the explosion to happen 10' farther back than it wanted.
 
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Gideon said:
Argent Silvermage:

You need to spend a half action on your blade storm which means you will only get 40' of flight forward. (The robots are 70' from your current position and 40' down.) Basically, you won't hit anything if you whirlwind this turn without getting anymore movement.
I'll use extra effort. Sorry for the confusion.
 

To avoid confusion from now on, maybe we could just post an OOC at the bottom of our posts, for example:

OOC:
Half Action: Fly 40 feet
Half Action: Blast Robots with Energy Blast +X (Attack Bonus + 1D20)
Notes: Surprise Strike Applies, and I am fighting defensively

This gets rid of any confusion, so everyone is clear on what characters are actually doing because descriptions might not always be clear.
 



Keia said:
He won't get blasted by mine, I go before him in the initiative. :)

Keia

If it wasn't VR and if Karma actually knew what she was doing, and this wasn't the first time she was doing anything even remotely like this I would change her action.
 

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