Guardians - Welcome to the Wild Wild West (FULL)

Update.

Round 2 is up. 4/5 robots down. Much better for the good-guys. As predicted friendly fire hurt you all more than the bad guys.

tyrlaan: You technically have a 'hanging' half action from last round. Because you had no offensive powers you would have had to do something else than attack.
 
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Tornado's attack was PL 8, right? So Phoenix is down one level of armor, correct? Just checking for story for my post.

Keia
 


Hey Gideon, if you are using my hp system for re-rolls, don't forget that if both rolls are below ten, the second roll is treated as a 10. Then you add/subtract modifiers. If you are using that, Linda's save was an 11 on the re-roll. 10 +3con -2 from stun hits. That would result in failing by 10 both times, and her being stunned instead of knocked out. Which of course is a happy thing.
 

With so many npcs and characters, things are going to get super chaotic, I mean, what would have happened if it came to Karma's turn to act and there was just 1 bot left and it was surrounded by her teammates, I mean, would an energy blast take out everyone in 80 feet when it would be much easier and safer to not even use an area blast? The battlefield changed drastically from when I posted my action to when it went off. While it was ok this time since Karma is not in control of her powers, down the line, she would have just not made the blast so wide to avoid catching all her team mates.
 

Area effect does't have to be 5' x power rank in radius. It is maximum 5' x power rank in radius unless you attach the 'full power' flaw, which you don't.

Most combats take a looooong time to resolve, as you wait for various initiatives to determine your actions. This is a fast paced, learn how PbP combat works, type of thing. In the future, it will probably be a bit different, and you can control what you do better if you wait for prior actions to be resolved before posting what you are going to do. I think in this battle, that is not so important. It all works out alright in the end, because there is barbeque waiting after the VR chamber.
 

Calinon:
Longhorn only have a 14 constitution. That makes +2 con - 2 from hits = 0 DMG save. The HP was increased to 10.

Super Girl + Calinon+Everyone:
I was just going to adjust your action to not harm your compatriots in the future. Much as I moved the placement of Linda's Energy Blast. Also, you don't have the full power flaw. I would have moved Karma's blast as well except as you had pointed out in the OOC thread Karma was new to her powers. After this 'training week' everyone will know their powers. However, that takes away some of the player control which isn't desirable. Update speed vs some player control. I think player control is better. Also, that breaks up combat which means I don't need to dedicate an hour and a half to rolling/typing at a time.

tyrlaan:
I should beat you silly for this Mimic power. ;) You will get the same amount of power that Karma has stored. This is why training day VR combats were invented.
 
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Just so that everyone is on the same page with the taunting, uh, what should actually be going on?

Brano will have lost his dodge bonus to defense until after Lucy takes her next turn. But will he still be charging her? I think so, or at leas he should be, because e was forced to charge her, and I do not think there is a time limit of one round, either way, it would be good to know for the future, and he would attack her anyway most likely, being as she has been heaping insults on him the entire fight, I think he would go after her before anyone else.

I just can't wait to see what happens when he shoots her or punches her or whatever and gets not only a +8 karmic blast, but a Karmic blast boosted by her surprise strike feat, to smack him at +12. If he stays up, he is still denied his dodge bonus from her attack, so I think EE to let her fire off another much smaller area blast, centered on herself that would smoke a 5 or 10 foot circle around her doing another +12 karmic damage to him. Should hurt him bad enough to let the others drop him.
 

He should only count as flat footed against Karma's next attack. Not all of the attacks Karma makes this round.

In the Taunt description:
Target loses his dodge bonus to Defense against your next attack due to the distraction.
 

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