Guardians - Welcome to the Wild Wild West (FULL)

Mimic:
- When the NAA picked Shadow up they sent him over to the North America Mutant camps where they learn to safely use their powers. That ate up a year or so making Brian 18 and of legal age to be in the military. You can change that to fit what you want. Brian needs to be 18 for legal purposes.

Edited the history to change his age (he is now 19) and added the training camp. Also I re-worked the powers slightly, got rid of the horde extra and the eye contact flaw, I can put them back if you want.


- Just a reminder that you will never be able to take Ghost Touch onto your Shadow Form.

Yup - Its the reason I had to rework his powers in the first place

- Could you explain what you mean with Brian's weakness? Is it vulnerability or something else?

Its sort of like Lightspeed's weakness but in reverse, I was thinking it could go one of two ways:

1) Any kind of light based effect could have a chance of pushing him out of his shadow form, make it a will save and have the dc dependant on how powerfull the light source is although I don't think normal light sources (sunlight, room lighting) would effect him but say something like a theater spot light, flash gernades would.

2) Bright lights would have a draining effect on his powers, make a will save every round or drop a power level until it drops to zero and his powers have been nullified until he gets away from the light source and then they return. This would even work while he is possesing someone. of course I don't think normal lighting (sunlight, room lighting) would be enough. I like this one the best, it seems to fit the concept better.
 

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Brian's Weakness

For a full 10 point flaw I think we should combine them. Here is a first draft of the possible flaw. I used more of a neutralization approach then a draining approach. Brian will make the check for all normal lighting situations. This is only an idea, so feel free to present your own ideas. So the flaw might look like this:

Light is the Suxxors:
Brian mutation brings him into a constant state of battle against any light. However, through force of will and his cells own strength he is often the champion. Brian receives a power check + wisdom bonus against a DC of 10+power rank of the light.

Examples of Lights:
Night: 5
Twilight: 8
Normal Lighting in a room: DC 11
Normal Sunlight: DC 12
Spot Light: 15
Flashbang: 20
Surface of the sun: 1 bajillion

On a secondary note. Your changes to Brian's powers are fine.
 

Welcome to the Guardians/ Get your stuff together

Mimic and Animus
So assuming that Mimic and me can come to an agreement on Shadow's weakness. Both Animus and Mimic are welcome to climb on aboard. One of the requirements for this game is that you post pretty much every day during the work week. If something happens and you can't we won't hang you but if you can't make it for a week (Summer vacation) or something just drop a line here and let me know. If several days pass without your posting, I NPC your charachter. Your charachters will enter soon, I'll post here to let you know. Also, I write at the approximate level of a 5 year old, just some fair warning.

Everyone:
A friendly (mostly) that I expect you to post most days of the week. We all fell behind for a little while there. The posting from most of you(including me) has picked up again. But if you don't have time (understandable) to post most days then please be kind enough to move aside until you do. Somewhat jerkish, but I think I made the time commitment expectations clear at the beginning.
 

A little suggestion Gideon... you will go mad with that system :)

I would say either make the weakness Susceptible or Vulnerable.

If Susceptible, if he is exposed to anything above soft light (say 100 watts), he suffers the effect listed on page 107. He must make a fort save (DC15) with +1 difficulty for each minute he is so exposed or he becomes fatigued. For each failed save his condition worsens, to exhausted, unconscious, dying and finally dead. So, sunlight, floodlights, flashlights, headlights. In RP terms, you could make some easier, so if he's crossing the street at night and a car's headlight hits him for a moment, he doesn't become fatigued.

If Vulnerable, he would gain no bonus against any light based attack. He rolls a d20 with no modifiers to save versus the attack DC.

Anyway, just a suggestion.
 

What ever you think is good and is the easiest for you is good for me Gideon, although I am not too keen on him dying because of it...
[best Barney impersonation] Natural light!!! Get it off, get it off... [/best Barney impersonation]


It sounds like your idea and my first suggestion is pretty similar but Cal's suggestion of Vulnerable would more then likely be the easiest to work with


I can post every week day, not too sure about the weekend though
 

Gideon,

-I see where your confusion was on the skills as for one skill I had the ranks listed and the other two I had the total bonus. I fixed that.

-Right on. It's fixed.
 

Calinon said:
A little suggestion Gideon... you will go mad with that system :)

Well, the normal DC's will always be met. So in any standard light brian will always make the save (his power check + wisdom mod is a +11) although I will concede that the system could get ugly. I'll think about it some more this weekend.

I won't be around on the boards this weekend. I am doing yard work for my recently post-surgery aunt. I'll update on monday.


On a side side note, Mutants and Masterminds is brilliant with the combat. A 14 person/multi-arena combat takes me something like 45 minutes to write up. It took me something like 4 hours to run the same thing with Dungeons and Dragons, I am friggin tired.
 

Hello all,

As much as I was really looking forward to some M&M action, I'm afraid I can't commit to this game right now. I'm having trouble in the 5 I either DM or play in right now because of my new work schedule (2 jobs and all, it sucks). My apologies if this inconvenienced anyone.
 


Sorry to see you go Animus.

You'll be in kinda soon Mimic. A week or so I would guess. Have to handle the aftermath of the battle first.
 

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