Guardians - Welcome to the Wild Wild West (FULL)

That sounds good to me, got couple of questions though.

First of all how bright does the beam of light have to be? Would normal room light do it? Sunlight? Flashlight?

How long would the effects last? Once he is out of hte beam of light is it instant or would it take X number of rounds?
 
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I am thinking that the beam of light would have to be fairly strong. Like high beams on cars or a search light. A particularly bright hand torch would also count. A normal flashlight wouldn't, sunlight and roomlight wouldn't. All 'light' powers would.

For recovery I was thinking it should be the exact opposite time line for the gaining of negetive stuff. Example: Brian is being kept in a bright room to neutrilize his powers. The Guardians come set him free. Brian has only been in the room for 30 seconds.

1st round: fails Save of 15, Fatigued
2nd round: Makes save of 16, un-fatigued
3rd round: Fails Save of 17, fatigued
4th round: Fails Save of 18, exhausted
5th round: Fails Save of 19, Neutralized
6th Round: Fails Save of 20, neutralized

The Guardians set Brian free:
7th round: Still neutralized
8th round: Un-Neutralized
9th Round: Un-Exhausted
10th Round: Un-fatigued

My only concern with this is the book keeping. It could get messy. If you are willing to handle the book keeping then this is cool with me.
 

Looks good and I will do the book keeping, one other question can I spend a hero point to negate exhusted and fatigued for a round?
 

no update till monday. I have the attention span of a 6 year old with A.D.D. and a lot of crack today.

I haven't decided on the weakness yet Mimic. I kind of think that the HP should only let you get a reroll on the save. I want the weakness to be a weakness and I kind of think being able to ignore it for a HP is a little weak. But, I can also invision that turning into a very heroic scene with Brian pushing past his weakness to save a small child from doom. That scene could get over played pretty quickly though. Basically, I'll let you know monday. If the rest of the cast and crew want to weigh in, I'll be happy to think about suggestions.
 


look for an update on thursday afternoon-ish.

We will be wrapping up this 1st issue and will be moving forward.

Here are some questions I would like you to respond to:
Are you still interested in playing?
What can I do to make the game better?
Do you like creamy or chunky peanut butter?
What will you do with the 3 pp that you will get at the end of this issue?
 

Yes, keep up the good effort, creamy smooth is better, start working with the Army Tech's on my personal battle armor (the first prototype which will get better as time progresses).
 

Still interested . . . absolutely. Creamy over here. Work on better control of his fire powers (buying down the flaw).
 


Definitely still in.

Sometimes I have trouble following what's going on because there are so many characters, but I don't really know what you can do to help that out.

If it's not creamy, it's crap.

Not sure yet, probably hold on to them for now.
 

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