Calinon
First Post
Longhorn 1/4, 4S/0L, Unconscious
I'm reposting initiatives because I had to figure out where we were in the order and had to keep flipping back and forth
Initiative: Leprechaun-25, Pheonix-24, Lightspeed-23, Aztec-20, Whisper-19, Tornado-15, Longhorn-12, Banjax-11, Sgt. Brano-10, Karma-8, MK 193s-5, Carbon-4
We're coming up on round 3, I think, if it's Carbon's turn.
Linda once more spends a hero point to try to wake the heck up. If she doesn't succeed, she will lay there, now fatigued, and get trashed by Karma shortly
If she does succeed...
"I am getting real, real tired of this," Linda growls, muscles burning from her injuries and the effort of the last energy blast. Energy bursting into form around her hands and feet, she slams both fists into the ground, propelling herself up and launching herself towards Sergeant Brano with reckless abandon, her growl turning into a scream of anger as she tries to knock him into next week.
Here we go:
1. Extra effort to gain the instant stand stunt based off of her Strike ability if she needs to in order to get to Brano; otherwise, extra effort to boost her strike by +2 for the round.
2. Move to get to Brano
3. Attack Brano with Strike (Lethal) +14 (+8 +3[STR] +4[PA] -1[Fatigue]):
.......All out attack at +3 (my maximum based on my dodge bonus)
.......Power attack at +2 (my maximum based on BAB)
.........Total attack bonus +7 +3 -4 -1 (fatigue) -2 (dazed) = +3
NOTE: If she didn't need instant stand to get to Brano, subtract two from power attack, giving her +5 to hit and keeping the strike at +14.
Defense for Longhorn after that is down to: 17 -1 (fatigue) -3 (AOA) = 13
Deflection is going to be +8 this round (+8 +3[DEX] -2[dazed] -1[fatigued]
I'm reposting initiatives because I had to figure out where we were in the order and had to keep flipping back and forth

Initiative: Leprechaun-25, Pheonix-24, Lightspeed-23, Aztec-20, Whisper-19, Tornado-15, Longhorn-12, Banjax-11, Sgt. Brano-10, Karma-8, MK 193s-5, Carbon-4
We're coming up on round 3, I think, if it's Carbon's turn.
Linda once more spends a hero point to try to wake the heck up. If she doesn't succeed, she will lay there, now fatigued, and get trashed by Karma shortly

"I am getting real, real tired of this," Linda growls, muscles burning from her injuries and the effort of the last energy blast. Energy bursting into form around her hands and feet, she slams both fists into the ground, propelling herself up and launching herself towards Sergeant Brano with reckless abandon, her growl turning into a scream of anger as she tries to knock him into next week.
Here we go:
1. Extra effort to gain the instant stand stunt based off of her Strike ability if she needs to in order to get to Brano; otherwise, extra effort to boost her strike by +2 for the round.
2. Move to get to Brano
3. Attack Brano with Strike (Lethal) +14 (+8 +3[STR] +4[PA] -1[Fatigue]):
.......All out attack at +3 (my maximum based on my dodge bonus)
.......Power attack at +2 (my maximum based on BAB)
.........Total attack bonus +7 +3 -4 -1 (fatigue) -2 (dazed) = +3
NOTE: If she didn't need instant stand to get to Brano, subtract two from power attack, giving her +5 to hit and keeping the strike at +14.
Defense for Longhorn after that is down to: 17 -1 (fatigue) -3 (AOA) = 13
Deflection is going to be +8 this round (+8 +3[DEX] -2[dazed] -1[fatigued]