# D&D 5E[GUIDE] I Fought the Law and Won: The Rogue Guide

#### Yunru

##### First Post
Why are we assuming that Booming Blade doesn't get the extra damage?
You're a swashbuckler, you run up to the enemy, Booming Blade it, bonus action disengage, retreat.
Either the enemy makes a (probably improvised) ranged attack, or it takes the damage.

One is extra damage, the other is action denial.

TWF (level 5)
Main Hand (base damage): (1d6 + 4) * 0.6 = 4.5
Main Hand (crit damage) : 1d6 * 0.05 = 0.175
Off Hand (base damage) : 1d6 * 0.6 = 2.1
Off Hand (crit damage) : 1d5 * 0.05 = 0.175
Sneak Attack (base) : 3d6 * (1 - 0.4*0.4) = 8.82
Sneak Attack (crit) : 3d6 * (0.05 + 0.4 * 0.05) = 0.735

Total: = 16.51
Counterpoint considering my above statement:

BB (level 5)
 Main Attack (base damage) (1d6+1d8+4)*0.6 7.2 Main Attack (crit damage) (1d6+1d8)*0.05 0.4 Booming Blade (triggered damage) 2d8*0.6 5.4 Sneak Attack (base damage) 3d6*0.6 6.3 Sneak Attack (crit damage) 3d6*0.05 0.525 Total 19.825

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#### Blue

##### Ravenous Bugblatter Beast of Traal
This observation is accurate. There is a way to compute the crit chance to account for this as covered by @Esker.

Assuming the are two attacks, a1 and a2:

critProb(a1|a2) = critProb(a1) + (missProb(a1) * critProb(a2))

If there were three attacks, it would look like this:

critProb(a1|a2|a3) = critProb(a1) + (missProb(a1) * (critProb(a2) + (missProb(a2) * critProb(a3))))

And so on. This math assumes that you will apply your Sneak Attack damage the first time you get a hit, which is pretty accurate based on my experiences.

Also, I stand by my statement that TWF benefits from increased chance to land sneak attacks and to crit with sneak attacks. That is the only reason why it comes out ahead of Booming Blade starting at 5th level. Making multiple attack attacks absolutely increases your chance to land a sneak attack, and it also absolutely increases your chances to land a critical hit with your sneak attack: critProb(a1) + (missProb(a1) * critProb(a2)) is always greater than critProb(a1).

Completely agree more attacks are a great way to have a better chance to land SA. And you are right, your crit change will go up because you can have a miss then a crit, which before would have just been a miss.

The way I read the phrasing had me worried that it was rolling all your attacks, seeing if any were a crit, and then assigning SA to that one. You've since shown that I was in error in that reading, thanks for taking time to respond.

#### vostygg

##### Explorer
Why are we assuming that Booming Blade doesn't get the extra damage?
You're a swashbuckler, you run up to the enemy, Booming Blade it, bonus action disengage, retreat.
Either the enemy makes a (probably improvised) ranged attack, or it takes the damage.

One is extra damage, the other is action denial.

You are trading more reliable hits and sneak attacks with TWF for situational control/damage with Booming Blade. Ultimately, it's a matter of preference. I've never played in a game where Booming Blade extra damage triggers every round or even most rounds. If I'm lucky, it triggers once per combat. Most rounds, if you happen to hit and your opponent doesn't have a decent ranged attack or isn't next to one of your allies, it provides some action denial. That's fine, if that's your bag. Me, I hate missing, so I prefer the more consistent DPR of TWF. I don't think it's right or accurate to represent Booming Blade as strictly better than TWF, however. People should know that TWF provides higher non-situational DPR for Swashbucklers on average. You can make it even higher with the Dual Wielder feat if you really want to milk it (adds an average of 1.3 DPR per level). This is one of the few cases, other than crit-fishing builds, where TWF makes sense.

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#### Esker

##### Hero
The way I read the phrasing had me worried that it was rolling all your attacks, seeing if any were a crit, and then assigning SA to that one. You've since shown that I was in error in that reading, thanks for taking time to respond.

You weren't in error; that's exactly what the original table was based on. The qualitative point still stands even with the corrected numbers, but there's still room for disagreement about whether it's reasonable to ignore the rider damage. @Yunru wants to include all of it, @vostygg wants to exclude it.

Seems to me the best measure is somewhere in between. In my experience, movement following a booming blade is rare, and the control effect is often useless, because I've got an ally next to the creature I'm attacking, so the enemy just stays put and attacks them. It's also been my experience that if staying put would really hamper the enemy, they'll move and take the damage rather than accept a tactical disadvantage. But YMMV and all that; it's certainly party, creature, and DM-dependent. In any case, if we want to compare average DPR really accurately, we should try to put a probability on the rider damage taking effect. It's probably pretty low -- maybe 10% or so -- but at some tables it may be substantially higher.

If we do that, we can interpolate between Yunru's numbers and vostygg's. TWF is very likely to come out ahead at lower levels, and BB is likely to come out ahead at higher ones.

But the picture is incomplete even then: TWF has the advantage of being able to do damage to a second creature if the first one goes down (or maybe finish off the first one with your second attack if the first one misses), but BB has the advantage that you can use your bonus action (and your off hand, for that matter) to do something else.

Bottom line, both are reasonable ways to melee-rogue. And thank goodness! Wouldn't D&D be boring if there were only one best way to play a particular class?

#### vostygg

##### Explorer
The way I read the phrasing had me worried that it was rolling all your attacks, seeing if any were a crit, and then assigning SA to that one. You've since shown that I was in error in that reading, thanks for taking time to respond.

And thank you for your politeness. You were absolutely right to point out the potential flaw in my computations. My original numbers were off in exactly the way you described. Your input and input from @Esker helped me apply the necessary corrections, which appear in my second post. Even with the corrections, however, the non-situational DPR for TWF is higher.

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#### Yunru

##### First Post
People should know that TWF provides higher non-situational DPR for Swashbucklers on average.

Does it though?
Booming Blade does +3.315 more damage if the extra damage triggers every time that you hit.
The break even point is if you trigger the damage 38.61% of the time (not even factoring in the action denial possibilities).

So unless Booming Blade triggers less than 38.61% of the time, Booming Blade provides higher DPR for Swashbucklers on average.

(I kinda want to work out a build that uses Shield Master to guarantee they'd have to move to make an effective attack.)

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#### Esker

##### Hero
(I kinda want to work out a build that uses Shield Master to guarantee they'd have to move to make an effective attack.)

Does standing from prone count as movement in terms of triggering the booming blade rider? I would have thought not. Or do you mean shoving away? That could be quite nice if the enemy's turn is between yours and the other melee-ers in the party. Actually it's nice either way; if your melee allies go between you and the enemy, shove prone; if the enemy goes between you and them, shove away.

Half Elf Swashbuckler (taking the High Elf variant for Booming Blade) / Battlemaster

10 STR, 16 DEX, 14 CON, 8 INT, 10 WIS, 16 CHA

Take rogue to 7 first (taking expertise in athletics, obviously), then take the first fighter level, taking defense style, followed by rogue 8-10 for shield master and 20 DEX. Booming Blade now does 3d8 on movement. Then grab a couple more fighter levels, taking riposte, precision attack, and maybe feinting attack for times when you need advantage to proc sneak attack. Take magic initiate (wizard) for an owl familiar, and then maybe elven accuracy to profit further from the help action.

#### Yunru

##### First Post
In my experience, movement following a booming blade is rare, and the control effect is often useless, because I've got an ally next to the creature I'm attacking, so the enemy just stays put and attacks them.
Then don't attack that enemy, attack a different one?
It's also been my experience that if staying put would really hamper the enemy, they'll move and take the damage rather than accept a tactical disadvantage.
But that's still more damage for you than TWF then.

Actually it's nice either way; if your melee allies go between you and the enemy, shove prone; if the enemy goes between you and them, shove away.
Yes.

#### Esker

##### Hero
Then don't attack that enemy, attack a different one?

I mean, I guess that makes sense if I'm trying to maximize my own DPR, but unless it's a horde of one-hit-killable chumps, it usually makes more sense for the party to focus fire, since injured enemies hit just as hard as uninjured ones (swarm abstractions aside, I suppose). Even if I end up with overkill damage, I'd rather take someone out than not.

#### Esker

##### Hero
But that's still more damage for you than TWF then.

Yeah, that's what I'm saying; some fraction of the time, the BB rider actually does go off, so that ought to be taken into account in a DPR calculation. It's small, in my experience -- less than 38% certainly -- but it's there.

#### Yunru

##### First Post
Another nice one is if you also pick up Warcaster, and... some way to be less squishy (AT maybe?).

#### Esker

##### Hero
Another nice one is if you also pick up Warcaster, and... some way to be less squishy (AT maybe?).

Yeah, if you're building around booming blade you're not making *that* much use of your swashbuckler features, so you may as well get find familiar and mirror image with your subclass and free up a feat later on for warcaster.

#### vostygg

##### Explorer
Does it though?
Booming Blade does +3.315 more damage if the extra damage triggers every time that you hit.
The break even point is if you trigger the damage 38.61% of the time (not even factoring in the action denial possibilities).

So unless Booming Blade triggers less than 38.61% of the time, Booming Blade provides higher DPR for Swashbucklers on average.

(I kinda want to work out a build that uses Shield Master to guarantee they'd have to move to make an effective attack.)

My experience is that Booming Blade triggers far less than 38.61% (closer to 10%), but YMMV. That's why I consider it highly situational, and why I stand by the statement you quoted that "TWF provides higher non-situational DPR for Swashbucklers on average". By the way, your TWF Barb 2 / Fighter [Champion] 5 / Rogue [Swashbuckler] 13 crit-fishing build is the gold standard, as far as I'm concerned, in terms of cases where TWF actually makes sense.

EDIT: I'm also curious about the math behind your 38.61% threshold. By my own computations, the break-even point is closer to 33.25%. That's the point at which Booming Blade comes out ahead in terms of average DPR across all levels.

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#### Esker

##### Hero
EDIT: I'm also curious about the math behind your 38.61% threshold. By my own computations, the break-even point is closer to 33.25%. That's the point at which Booming Blade comes out ahead in terms of average DPR across all levels.

I get 36.8%. Guessing the 38.6 was a typo.

Math:

At level 5, the rider does an average 9 damage. Without the rider, TWF is ahead by 3.315. The average rider damage is (probability) * (rider damage), i.e., 9 * p. Set 9 * p = 3.315 to get p = 0.368.

#### Esker

##### Hero
By the way, your TWF Barb 2 / Fighter [Champion] 5 / Rogue [Swashbuckler] 13 crit-fishing build is the gold standard, as far as I'm concerned, in terms of cases where TWF actually makes sense.

Where's the synergy between crit-fishing and TWF? Seems to me in a crit-fishing build you want to pack a lot of damage into a single attack and then find ways to get advantage on that attack (which is easier than getting advantage on all attacks in a turn).

Speaking of which, in the discussion above we always assumed there was no source of advantage. But if you can get advantage (particularly if you are able to get advantage on your first attack, as from a familiar taking the help action), BB becomes better than TWF. One reason why arcane trickster is a better single target DPR choice than swashbuckler, since they have easier access to advantage (and free rein of races, since they can get find familiar and booming blade from their class).

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#### vostygg

##### Explorer
Where's the synergy between crit-fishing and TWF?

Simply put, more attacks means more chances to crit.

When I assume a 60% hit probability, and plug this into my DPR calculator program, I get the following, which is the best I've seen for TWF:

----------------------------------------------
Critfish TWF Barb2 / Fghtr 5 / Rogue 13 - DPR
----------------------------------------------

Level 1: 8.75
Level 2: 12.44
Level 3: 14.96
Level 4: 14.24
Level 5: 14.89
Level 6: 16.78
Level 7: 25.17
Level 8: 28.56
Level 9: 28.56
Level 10: 32.81
Level 11: 33.63
Level 12: 37.86
Level 13: 37.86
Level 14: 42.09
Level 15: 42.70
Level 16: 46.91
Level 17: 46.91
Level 18: 51.12
Level 19: 51.12
Level 20: 55.33

#### vostygg

##### Explorer
I get 36.8%. Guessing the 38.6 was a typo.

Math:

At level 5, the rider does an average 9 damage. Without the rider, TWF is ahead by 3.315. The average rider damage is (probability) * (rider damage), i.e., 9 * p. Set 9 * p = 3.315 to get p = 0.368.

I see. I am multiplying the frequency with which we expect the rider to trigger by the average rider damage at each level and adding that to the Booming Blade DPR at each level. I am then adjusting the frequency with which we expect the rider to trigger until the average DPR across all levels for Booming Blade exceeds that of TWF. That becomes the break-even point.

Example - Level 5 DPR assuming a 33.25% chance of triggering the rider damage

Regular DPR: 0.6 * (avg(2d8) + 4) = 0.6 * (9 + 4) = 0.6 * 13 = 7.8
Crit DPR: 0.05 * avg(2d8) = 0.05 * 9 = 0.45
Regular Sneak Attack DPR: 0.6 * avg(3d6) = 0.6 * 10.5 = 6.3
Crit Sneak Attack DPR: 0.05 * avg(3d6) = 0.05 * 10.5 = 0.525
Rider Damage DPR: 0.6 * (0.3325 * avg(2d8)) = 0.6 * (0.3325 * 9) = 1.7955

Total DPR: 16.8745

Repeat this for every level from 1 to 20 to get the Booming Blade DPR adjusted for rider damage. Then compare it to the TWF DPR at each level to get the DPR difference at that level, and take the average of these differences. Keep adjusting the chance that the rider damage will trigger until the average of the differences is close to zero, and you will have the break-even point. Feel free to suggest corrections if you think I've made a mistake somewhere.

BTW: When I add the Dual Wielder feat to the TWF build, the break-even point shifts up to about 52.5%, which is to say that the Booming Blade rider has to trigger at least 52.5% of the time in order for Booming Blade DPR to exceed TWF DPR on average across all levels.

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#### Esker

##### Hero
Simply put, more attacks means more chances to crit.

In general, if you hold total dice damage constant, one chance to crit yields the same expected added DPR as two chances to crit on weaker attacks. I see at the link that this build relies on constantly applying reckless attack and holding back sneak attack unless you crit. It's only because you're doing that that having the second attack actually buys you something re: crits. But I guess if you have constant advantage, elven accuracy, and a wide enough crit range that you can expect to crit most turns, then it's probably worth it.

I don't think this build works as written though: Elven Accuracy doesn't work with STR-based attacks, and rage only works with STR-based attacks. It may have been based on an obsolete UA wording of EA.

EDIT: Oh, I see that the thread predates the release of Xanathar's and therefore of the official Elven Accuracy feat. So it definitely is based on the UA version.

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#### Esker

##### Hero
I see. I am multiplying the frequency with which we expect the rider to trigger by the average rider damage at each level and adding that to the Booming Blade DPR at each level. I am then adjusting the frequency with which we expect the rider to trigger until the average DPR across all levels for Booming Blade exceeds that of TWF.

It's not the break even point though if you're counting cases where the leader goes back and forth as you level as favoring TWF. In any case, this is splitting hairs. I agree with you that the rider will go off less than 1/3 of the time.

EDIT: I may have misunderstood you. I thought you were saying that BB had to exceed TWF at every level, but now I think maybe you were saying that you averaged across levels. That's at least not biased, but I don't think it makes sense to average over levels. For one thing, that assumes that you have the same amount of play time at every level, which isn't really reasonable. For another, the value of one point of damage means something very different at a high level compared to a low one (not to mention the variable value of the control effect and the variable value of a bonus action).

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#### vostygg

##### Explorer
It's not the break even point though if you're counting cases where the leader goes back and forth as you level as favoring TWF. In any case, this is splitting hairs. I agree with you that the rider will go off less than 1/3 of the time.

EDIT: I may have misunderstood you. I thought you were saying that BB had to exceed TWF at every level, but now I think maybe you were saying that you averaged across levels. That's at least not biased, but I don't think it makes sense to average over levels. For one thing, that assumes that you have the same amount of play time at every level, which isn't really reasonable. For another, the value of one point of damage means something very different at a high level compared to a low one (not to mention the variable value of the control effect and the variable value of a bonus action).

I edited my post to expound a bit more on the specific math I am using. Feel free to cross-check.