I...... Hate...... Wild..... Magic...... Sorcerers...... Hence I have one in each in the 2 parties I DM for.... They are actually too powerful imho, the table looks bad but it isn't, particularly if you have a player with the proverbial 'luck of the irish' on his rolls, always seems to get his spell slots back!
Magic missile from a wand does not counts as a sorcerer spell.An interesting question came up at my table, and after searching Sage Advice / errata, I'm not sure this has been addressed. Thought this thread would be a good place to ask.
-Wild surge roll can trigger "after you cast a sorcerer spell of 1st level or higher". Say a wild sorcerer picked up a magic item that allowed him to cast a spell that was also on the sorcerer list -- for example wand of magic missiles. Could his casting of Magic Missile --fueled by the item instead of his own spell slots-- trigger a surge? Wording seems to indicate yes.
-Would it matter whether the sorcerer had selected Magic Missile as one of his sorcerer spells known or not?
Personally, I'm inclined to say that based on the wording, it could in fact trigger a surge. It does open a bit of a can of worms with a potential 1st-level sorcerer getting, say, a ring of jumping (allows at-will casting of Jump as a bonus action) and surging every turn. But since surge rolls are at DM discretion anyway, that could easily be controlled.
It's also under "wizard spells" and "bard spells". For it to be sorcerer spell, you need to get it from the sorcerer list, not from the wizard list, or an item. (It would also use Cha as your casting stat, not Int, or a flat bonus).Well it's definitely on Phb p 209 under the heading "Sorcerer Spells" -- are you saying it's not considered a sorcerer spell just because it's cast from an item instead of a person?
It's also under "wizard spells" and "bard spells". For it to be sorcerer spell, you need to get it from the sorcerer list, not from the wizard list, or an item. (It would also use Cha as your casting stat, not Int, or a flat bonus).
Hmm.... possibly in the multiclassing section. Though it's certainly heavily implied in each of the casting sections, as well as bards magic secrets.Ah, that makes sense. (I'm curious, is it actually documented that way somewhere that I just missed?)
Hmm.... possibly in the multiclassing section. Though it's certainly heavily implied in each of the casting sections, as well as bards magic secrets.
Also note that spell slots are universal. So there is no "paladin spell slot". This was clarified in the errata.
Many feats sound pretty fun and generally useful, but you have to consider them in light of the cost to your ability scores. I will color them for direct comparison, so that any feat worth giving up two Cha points for will be gold. Only don't hold your breath for one of those.
Ritual Caster – Gets you more spells, particularly the helpful travel and RP kinds of things that you passed over because sorcerer gets so few picks.
Sir! Good sir! Hear me out please. Just like you, I am passionate about the Wild Magic Sorcerer subclass, and I find that yur guide is marvelously made. However, I believe there is one thing that deserves correction : your rating on the Ritual Caster feat.
Now, for any other Sorcerer, this feat would be no big deal. But for a Wild Mage.....
By choosing "Sorcerer" in the feat's list of classes to get rituals from, you gain access to two L1 Sorcerer ritual-tagged spells. Good thing that there are exactly two existing L1 Sorcerer ritual-tagged spells : Comprehend Languages & Detect Magic, it makes it easy to choose when gaining the feat. And two other Sorcerer ritual-tagged spells exist : Water Breathing & Water Walk, both L3 spells.
Now here's where it gets INTERESTING : the Wild Magic may activate when you cast a sorcerer spell. But with this feat, you can cast the four spells mentionned above WITHOUT USING A SPELL SLOT, and it STILL can activate a Surge.
See where I'm going ? INFINITE SURGES ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !!!! ! !! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
Please consider this positive feedback, good sir, and update your Ritual Caster's rating accordingly.
Good day !
As a Wild Magic Sorcerer you are already dependent on the good will of your DM, to 'cheese' more Spells may make your Surges go "poof".
Thus this is not an auto pick.
On average, it would take take about 6 hours of rituals to get all your SP back. (Of course, you can get lucky and get it early, or unlucky and spend much longer).Second, think about it : you have a chance to get effect #50 (get back sorcery points) every 10 minutes for free ! (so if you play smart and already have all your points converted into slots, eyyyy!)