Guild Wars 2.

Dornam

First Post
GW2 is not really "non-scripted". These events are scripted just like everything, they just run at their own cycle (over and over) rather than waiting for the player to start.

In this regard I fail to see any connection to D&D, where events are of course not scripted and, more importantly, the castle not only stays saved but may evolve into all sorts of possibilities solely based on your actions (and the GMs whim), something that is impossible in MMOs to date.
 

log in or register to remove this ad

Remove ads

Top