trancejeremy said:Yeah, but I found I simply couldn't do the later missions by myself with the henchmen. Even bought the strategy guide, but didn't help.
To be honest, I'm probably just not a very good player, and for most of the earlier missions, I was just overleveled. But for the later missions, they are meant for people already at level 20 (and ascended) so I couldn't do that.
Vocenoctum said:I had problems with a few of them, but managed to get through them. I use an Elementalist/Ranger and was predominantly fire setup, and found reshuffling skills helped a lot.
My problem is "keep X alive" missions. I've no healing and the NPC's don't rez and it's just irritating.
There's still lots of the game mechanics I've not explored, and which is hard to do solo, such as interupts and such. It generally just comes down to dishing out damage and choosing either fire or ice setup.
hong said:My warrior/ranger is now 14th, and basically a bow specialist. A more experienced player would probably have gone ranger/warrior, but it's been working okay so far.
I have healers, and Hero Healers are great. You can select which skill they use too...Haven't you picked up Alesia, the monk henchperson? She's been invaluable so far for my solo adventuring. I can't imagine doing some of the big mob fights without some form of healing.
Yeah. For me, I tend to play it exactly the way I play NWN: select target, begin attack sequence, let the AI take over.Tactics for me is basically choosing which target to attack, and activating skills when things get hairy. Oh, and kiting once in a while, to cut the big mobs down to size.
Vocenoctum said:I tinkered with a Warrior/Ranger, but could never figure out if the warriors armor penetration affected bows. I think it does. The other advantage is higher Armor.
Ranger/Warrior, you get more spell points and Expertise lowers the cost of skills you do use. Truthfully, I think Warrior Ranger adds some to the mix, but Ranger/Warrior doesn't add much of anything (you're not melee, don't have the armor, and useful skills are lacking).
I have healers, and Hero Healers are great. You can select which skill they use too...
But, what I mean is, when you have to safeguard Big Bob Redshirt, and all he wants to do is charge forward... I can't heal him, and don't know how to reliably get my Heroes to heal him. They heal me just fine, but even their group healing doesn't help Allies.
The Prophecies campaign is supposed to get seriously nasty near the end, which is my main concern. I guess I'll just hook up with some experienced players if I can't beat it after the first couple dozen tries.Deuce Traveler said:I've been trying a Warrior/Mesmer, but am only 6th level so time will tell if this was a good pick or not. I decided just to have fun, though, and not worry too much about power.
Do heroes help with this?Thanee said:Yep, for the later missions, the henchmen won't really cut it IMX.
Bye
Thanee

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.