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Guild Wars

Vocenoctum said:
I don't think you can burn it, but it's online accessible either way. If they kill the servers, the game would be worthless anyway, as it were.

I'm hoping that, when the inevitable day comes that they do stop the servers, that someone smarter than me will have come out with an emulator so I can play at home, or host their own servers- seems to me that there are a couple of old MMOs that have done something of that nature, and don't seem to be having any problems (the original NWN did something like that, right?)

Anyway, it's probably so far off it doesn't matter. I just like to have a hard copy around, just in case. But I really want those historical missions, too.
 

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If you buy from the online store, the only thing you get is a virtual CD key (ie, it unlocks access to the campaigns you bought). Nothing else is downloaded.
 

Cthulhudrew said:
On that note, does anyone know offhand if you purchase the online version- can you burn it, in case you need to reinstall or uninstall?

You don't need it, though, you can install the whole thing via the internet.

Bye
Thanee
 

Vocenoctum said:
Depending on how the monsters are arrayed, sometimes you can slip in long enough to "control" an area, without killing everything.

It was a bit of a pain, but once you actually reach Elona, it's not as hard.

I should probably get cranking on GW:EN, since I only have this weekend before The Big Game tuesday...

Also, if you need any brown dye, I've got plenty! :-p
Well, I tried it again and it wasn't so hard after all. Avoided the wandering mobs and made straight for the rifts, so I only had 3 fights. The henchies still died several times, of course, but I'm used to that by now.

And yeah, the heroes are making a big difference to the difficulty. I'm taking Thanee's advice to multiclass everyone with monk. I've found that you can never have too much healing.
 

Ahhh, I do miss this game. I had an ascended Level 20 Warrior/Necro in Prophecies. Stopped playing once my regular group of folks lost interest. Now I really need a better computer so I can run the game properly.

So many little things I really enjoyed about it as well: skill management, the reward system, PvP, the graphics (still beautiful!). Guild Wars is a great package, and there's lots to do no matter what you decide.
 

hong said:
Well, I tried it again and it wasn't so hard after all. Avoided the wandering mobs and made straight for the rifts, so I only had 3 fights. The henchies still died several times, of course, but I'm used to that by now.

"Dude, did you just make bone minions out of the corpses of your friends?"
"Henchmen, not friends..."

And yeah, the heroes are making a big difference to the difficulty. I'm taking Thanee's advice to multiclass everyone with monk. I've found that you can never have too much healing.

Like I said, it's also useful since you can choose the skills. The nature ritual for arrows takes too long for me to use it, but my ranger hero is great for it.
 

Still playing Prophecies.

Went simple with a warrior/monk. I'm past level 20 but effectively 20 as that's the max level. Nice to get extra skill points. Love that rune where you can 'steal' abilities from the baddies.

Darkon Iceingsun and a member of the RPG.net guild. Order of the Kototmo or some crazy bussiness like that.
 



Anyone have hints on how to beat the Elona Reach mission? The 30 min time limit seems just insane. It take ages to beat down the mobs of Forgotten, and it's not like you can go around them easily either; the map is crawling with them.
 

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