Holy Bovine said:
3-4 per year would be plenty though.
That would be more than one per set (we get 3 sets a year). I'm all behind the idea of DDM figures with guns, but even I would call that too much, to be honest. I'd go with 1-2 per year, maybe even less.
DreadPirateMurphy said:
Well, you might be able to make a campaign-specific case for it, but in most campaigns it seems like being able to use magic is about as respected as being a licensed hairdresser. Anybody with an Int, Wis, or Cha score of 11 or above could be a spellcaster.
That is true, and my equiliser statement is probably something you don't see often.
The part about Gond isn't just form a homebrew world or anything: It's from the FR, which I'm convinced is the most successful D&D campaign setting of all time.
As for being the great equalizer...hm, I really don't see how a squad armed with smooth-bore muskets is going to beat a first-level wizard with a scroll of protection from arrows and a wand of magic missile.
Actually, that's a bad example. That wizards will get DR 10/magic against ranged weapons, until the spell has absorbed 10 points of damage. A musket deals 1d12 damage. So with a squad of "musketeers" would probably gun him down in no time. What kind of HP does that wizard have? I'd guess about 6 HP, that means he drops at 17 points of damage total. That's 3 hits on average.
As for areas with anti-magic or pro-technology sentiment...well, that's possible (though it falls under campaign-specific). I would want a good reason why a magic-hating area wasn't conquered at some point by a neighbor who was a little more willing to throw fireballs and send iron golems marching into battle. There's a reason why crossbows, dynamite, and machineguns were all adopted despite public condemnation -- do unto others before they can do unto you.
I guess you have to ask Ed Greenwood about that. I don't know too much about the history of Lantan, but I do know that they haven't been conquered yet, and they have gunnes.
I don't know about logic, but I do know that the fact that the Realms have gunnes (including explicit mentioning in the FRCS) means that you can't shrug them off as a novelty in some campaign setting that three people bought.